Engines producing a single sound sometimes is not enough, which forces players to deafen the engines themselves and add their own sounds through a starfall chip. Doing so grants them the power to add interpolated sounds and doppler effect: That is multiple sounds that play in function of the engine's RPM, as sound banks
As for other entities like Guns: They could use looping sounds as well as start and stop.
For the sound replacer, the menu has to be changed to take these changes into account.
Engines producing a single sound sometimes is not enough, which forces players to deafen the engines themselves and add their own sounds through a starfall chip. Doing so grants them the power to add interpolated sounds and doppler effect: That is multiple sounds that play in function of the engine's RPM, as sound banks
As for other entities like Guns: They could use looping sounds as well as start and stop.
For the sound replacer, the menu has to be changed to take these changes into account.