Skip to content

[SUGGESTION] Entity Sounds could use some more features #553

@TeeMeeFe

Description

@TeeMeeFe

Engines producing a single sound sometimes is not enough, which forces players to deafen the engines themselves and add their own sounds through a starfall chip. Doing so grants them the power to add interpolated sounds and doppler effect: That is multiple sounds that play in function of the engine's RPM, as sound banks

As for other entities like Guns: They could use looping sounds as well as start and stop.

For the sound replacer, the menu has to be changed to take these changes into account.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions