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New structure count panel #22

@Ahli

Description

@Ahli

The default structure list is not perfect.

Issues are:

  • order does not make sense
    • should be either chronological
    • or based on types (town halls, eco, supply, production, tech, defenses, timed-life)
    • or maybe mixed: (town halls, eco, supply, chronological production/tech, defense, timed-life)
  • barracks with addons could be combined into one instead of separating barracks and addon
    • alternatively: use addon icons that indicate what they are attached to
  • resource buildings (refinery, rich refinery, etc) should have different icons
  • depleted refineries should be separated from active ones (since depleted = unusable)

Feature should be opt-in by observer UIs

Which order is best?
Which Improvement ideas are good or bad?

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