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New structure count panel #22
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Description
The default structure list is not perfect.
Issues are:
- order does not make sense
- should be either chronological
- or based on types (town halls, eco, supply, production, tech, defenses, timed-life)
- or maybe mixed: (town halls, eco, supply, chronological production/tech, defense, timed-life)
- barracks with addons could be combined into one instead of separating barracks and addon
- alternatively: use addon icons that indicate what they are attached to
- resource buildings (refinery, rich refinery, etc) should have different icons
- depleted refineries should be separated from active ones (since depleted = unusable)
Feature should be opt-in by observer UIs
Which order is best?
Which Improvement ideas are good or bad?
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enhancementNew feature or requestNew feature or request