Add all these please, trust #4272
CherrieTheShifter
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CurseForge Project Page
https://www.curseforge.com/minecraft/modpacks/all-the-mods-10
Did you test?
No
Previously on our packs?
Don't know
Overlaping Mods
No response
Reason to be added
i tested, so far so good, test agauin if needed
Hey — I've been running a 1.21.1 NeoForge pack alongside ATM10 and cross-checked my mod list against yours for overlaps. Everything below is already running live on 1.21.1 NeoForge, and I cut anything that duplicated something you already ship.
Performance:
EntityCulling — occlusion culling. ATM10 has no occlusion culling at all right now.
Structure Layout Optimizer — ATM10 runs 35 structure mods; this targets exactly that cost.
Lithium 0.15.4 — server-side tick optimization. Your 13 perf mods are all client-side, so this is an empty lane. Worth testing against AI-Improvements / SmartBrainLib / InControl first, since Lithium touches mob AI paths.
ScalableLux — multithreaded lighting, kills chunk-load light spikes.
Chloride 1.8.1 — block-entity distance culling + fast chest models. Note: 1.8.0+ is the build against Sodium 0.8.12, which matches your Sodium exactly. Sodium Extra stays — Chloride optimizes, Sodium Extra is the options menu, almost no overlap.
Create Better FPS — Flywheel/Create rendering optimization. Gain is shader-specific. It patches Create directly, so it needs a test against your 7 Create addons.
Stability:
Neruina — catches ticking entity/block-entity crashes and disables the offender instead of killing the world. Not a speed mod, a safety net. In a 500-mod pack that's worth a lot.
QoL:
Jade Addons — you ship Jade but not the addons; adds modded-block coverage Jade misses alone.
Loot Integrations (+ Yung's addon) — injects modded loot into structure chests. You have 35 structure mods full of vanilla loot; this makes exploring them actually worth it.
Content:
Draconic Additions 2.5.2.3 — you already ship Draconic Evolution 3.1.4.632 and BrandonsCore 3.2.1.309, which is the exact pairing this runs against in my pack. Endgame chaotic-tier gear, nothing else in ATM10 covers it.
Things I deliberately left out and why, so you know I checked: C2ME (alpha, risky against your worldgen), Chunky (tanks TPS while generating — admin tool), MoreCulling (overlaps Chloride), Biomes O' Plenty (fights BWG/Regions Unexplored), ProjectE (EMC undercuts your progression gating), and everything you already have.
Happy to run boot tests on any of these against a clean ATM10 instance and report back.
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