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Copy pathOneTimeUseSpecialty.xml
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Copy pathOneTimeUseSpecialty.xml
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<block xmlns="https://developers.google.com/blockly/xml" type="modBlock" deletable="false" x="-198" y="203"><statement name="RULES"><block type="ruleBlock"><mutation isOnGoingEvent="true"/><field name="NAME">disable slot after using gadget</field><field name="EVENTTYPE">Ongoing</field><field name="OBJECTTYPE">Player</field><statement name="CONDITIONS"><block type="conditionBlock"><value name="CONDITION"><block type="IsInventorySlotActive"><value name="VALUE-0"><block type="EventPlayer"/></value><value name="VALUE-1"><block type="InventorySlotsItem"><field name="VALUE-0">InventorySlots</field><field name="VALUE-1">CharacterGadget</field></block></value></block></value></block></statement><statement name="ACTIONS"><block type="While"><value name="VALUE-0"><block type="And"><value name="VALUE-0"><block type="IsInventorySlotActive"><value name="VALUE-0"><block type="EventPlayer"/></value><value name="VALUE-1"><block type="InventorySlotsItem"><field name="VALUE-0">InventorySlots</field><field name="VALUE-1">CharacterGadget</field></block></value></block></value><value name="VALUE-1"><block type="HasInventory"><value name="VALUE-0"><block type="EventPlayer"/></value><value name="VALUE-1"><block type="CharacterGadgetsItem"><field name="VALUE-0">CharacterGadgetsKingston</field><field name="VALUE-1">GrappleGun</field></block></value></block></value></block></value><statement name="DO"><block type="Wait"><value name="VALUE-0"><block type="Number"><field name="NUM">0.05</field></block></value><next><block type="Continue"/></next></block></statement><next><block type="AddSoldierWeapon"><value name="VALUE-0"><block type="EventPlayer"/></value><value name="VALUE-1"><block type="CharacterGadgetsItem"><field name="VALUE-0">CharacterGadgetsGrafton</field><field name="VALUE-1">RepairTool_GRA</field></block></value><next><block type="SetVariable"><value name="VALUE-0"><block type="variableReferenceBlock"><mutation isObjectVar="true"/><field name="OBJECTTYPE">Player</field><field name="VAR" id="_9B_][CE:JigAoXG:qmS" variabletype="Player">killStreak</field><value name="OBJECT"><block type="EventPlayer"/></value></block></value><value name="VALUE-1"><block type="Number"><field name="NUM">0</field></block></value></block></next></block></next></block></statement><next><block type="ruleBlock"><mutation isOnGoingEvent="true"/><field name="NAME">if player equips wrench switch to secondary</field><field name="EVENTTYPE">Ongoing</field><field name="OBJECTTYPE">Player</field><statement name="CONDITIONS"><block type="conditionBlock"><value name="CONDITION"><block type="And"><value name="VALUE-0"><block type="IsInventorySlotActive"><value name="VALUE-0"><block type="EventPlayer"/></value><value name="VALUE-1"><block type="InventorySlotsItem"><field name="VALUE-0">InventorySlots</field><field name="VALUE-1">CharacterGadget</field></block></value></block></value><value name="VALUE-1"><block type="HasInventory"><value name="VALUE-0"><block type="EventPlayer"/></value><value name="VALUE-1"><block type="CharacterGadgetsItem"><field name="VALUE-0">CharacterGadgetsAlexandria</field><field name="VALUE-1">RepairTool_ALX</field></block></value></block></value></block></value></block></statement><statement name="ACTIONS"><block type="Wait"><value name="VALUE-0"><block type="Number"><field name="NUM">0.1</field></block></value><next><block type="ForceSwitchInventory"><value name="VALUE-0"><block type="EventPlayer"/></value><value name="VALUE-1"><block type="InventorySlotsItem"><field name="VALUE-0">InventorySlots</field><field name="VALUE-1">SecondaryWeapon</field></block></value></block></next></block></statement></block></next></block></statement></block>