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Simulator.cpp
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104 lines (87 loc) · 2.38 KB
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#include "Simulator.h"
static Simulator *self;
// Constructors
Simulator::Simulator() :
univers(nullptr), FPS(0), refreshCounter(REPORT_FPS), tickCounter(0),
lastPhysicReport(0), lastPhysic(0), actualPhysic(0), PPS(0),
physicCounter(REPORT_PPS), lastRefreshReport(0), lastRefresh(0),
actualRefresh(0), physicDelta(0)
{
self = this;
}
Simulator::Simulator(Univers *theUnivers) :
univers(theUnivers), FPS(0), refreshCounter(REPORT_FPS), tickCounter(0),
lastPhysicReport(0), lastPhysic(0), actualPhysic(0), PPS(0),
physicCounter(REPORT_PPS), lastRefreshReport(0), lastRefresh(0),
actualRefresh(0), physicDelta(0)
{
self = this;
}
void Simulator::printInfo() const
{
std::cout << "FPS:"
<< FPS
<< std::endl
<< "PPS:"
<< PPS
<< std::endl;
univers->printInfo();
}
void Simulator::physic()
{
int get = glutGet(GLUT_ELAPSED_TIME);
if(get < 0) {
logger_warn("Unable to get elapsed time");
return;
} else {
actualPhysic = (unsigned int) get;
}
physicDelta = double(MINIMUM_PPS * (actualPhysic - lastPhysic) / 1000.0);
if (physicDelta > 1) {
physicDelta = 1;
logger_warn("Lag occured"); // To manage
}
if (physicCounter >= REPORT_PPS) {
measurePPS();
physicCounter = 0;
}
univers->physic(physicDelta);
physicCounter ++;
lastPhysic = actualPhysic;
}
void Simulator::measurePPS()
{
PPS = (1000 * REPORT_PPS) / (actualPhysic - lastPhysicReport);
lastPhysicReport = actualPhysic;
}
void Simulator::refresh()
{
int get = glutGet(GLUT_ELAPSED_TIME);
if(get < 0) {
logger_warn("Unable to get elapsed time");
return;
} else {
actualRefresh = (unsigned int) get;
}
if (refreshCounter >= REPORT_FPS) {
measureFPS();
refreshCounter = 0;
}
if (!(tickCounter % 10))
univers->refresh(Univers::LEVEL);
else
univers->refresh(Univers::NONE);
refreshCounter++;
tickCounter++;
lastRefresh = actualRefresh;
}
void Simulator::measureFPS()
{
FPS = (1000 * REPORT_FPS) / (actualRefresh - lastRefreshReport);
lastRefreshReport = actualRefresh;
}
void tick()
{
self->physic();
self->refresh();
}