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Maximum capacity hit #12

@FingerlessGlov3s

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@FingerlessGlov3s

Just had this issue, where players couldn't connected as the server was at maximum capacity, not sure what happened exactly, just had to kill the mumble server and then start it again. Could of been a DDOS maybe, but FX client filtering is enabled, so they'd need to present the packets right, not just UDP spam I would believe.

I've also noticed over time the channel number will start getting pretty high, not sure if that's overly an issue if we can go to 4.2Billion channels, since we'd probably reboot the server for updates before you'd even reach that. I did wonder if a endpoint that kick all clients or restart mumble, would be useful to call post fxserver restart.

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