Skip to content

Ogopogo's water check isn't enough #9

@XuuXiaolan

Description

@XuuXiaolan

https://github.com/BiodiversityLC/Biodiversity/blob/main/Biodiversity/Creatures/Ogopogo/OgopogoAI.cs#L102-L186

should probably raycast down when picking a position inside water, if you hit anything in Room layer in like 30~ units, then you're not inside the earth, use this type of raycasting to choose a position to drag the ogopogo, do the same thing for moving it around etc, just check the walls by raycast

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions