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Edge Types for Topologies #7
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Description
At the moment, all locations of a topology are identical. We need a feature where certain edges of a topology can be marked up in some way, and they behave differently with respect to propagation. There's two main cases for this.
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Meshes
If the edge between two cells could convey a notion of rotation then we could have topologies where each location is a face on a mesh. -
Better mask handling
This is kinda fiddly to explain, but at the moment, masks interact weirdly with the Overlapping model. In the precense of masked out locations, we could mark up nearby edges so that patterns propogate differently, specifically they no longer require that adjacent patterns agree on the value of a nearby tile, if that tile is masked.
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