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simulation_runner.py
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174 lines (140 loc) · 6.32 KB
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import numpy as np
from environment import AcousticEnvironment
from kangaroo_agent import Herd
from acoustic_field import AcousticField
from controller_rule_based import RuleBasedController
from controller_rl import RLController
import config
class SimulationRunner:
def __init__(self, controller=None, herd_size=config.HERD_SIZE_DEFAULT):
self.acoustic_env = AcousticEnvironment()
self.acoustic_field = AcousticField()
self.herd = Herd(herd_size)
if controller is None:
self.controller = RuleBasedController()
else:
self.controller = controller
self.step_count = 0
self.max_steps = config.MAX_STEPS_EPISODE
self.history = []
def get_state(self):
herd_center = self.herd.get_herd_center()
return {
"distance_to_corridor": self.acoustic_env.distance_to_corridor(
herd_center[0], herd_center[1]
),
"distance_to_road": self.acoustic_env.distance_to_road(
herd_center[0], herd_center[1]
),
"average_stress": self.herd.get_average_stress(),
"herd_dispersion": self.herd.get_herd_dispersion(),
"construction_noise_level": self.acoustic_env.construction_noise_level,
}
def run_step(self):
state = self.get_state()
if hasattr(self.controller, 'get_action'):
if hasattr(self.controller, 'model'):
action = self.controller.get_action(state)
self._apply_rl_action(action)
else:
action = self.controller.get_action(state)
self.controller.apply_action(action, self.acoustic_field)
else:
self.controller.apply_action(state, self.acoustic_field)
self.herd.step_all(self.acoustic_env, self.acoustic_field)
self.step_count += 1
self.history.append({
"step": self.step_count,
"state": state.copy(),
"herd_center": self.herd.get_herd_center(),
"average_stress": self.herd.get_average_stress(),
"beam_intensity": self.acoustic_field.beam_intensity,
"beam_angle": self.acoustic_field.beam_angle,
})
def _apply_rl_action(self, action):
action_map = {
0: "increase_intensity",
1: "decrease_intensity",
2: "rotate_beam_left",
3: "rotate_beam_right",
4: "toggle_ultrasound",
}
action_name = action_map.get(action, "increase_intensity")
if action_name == "increase_intensity":
new_intensity = min(1.0, self.acoustic_field.beam_intensity + 0.1)
self.acoustic_field.set_mid_freq_beam(
self.acoustic_field.beam_angle, new_intensity
)
elif action_name == "decrease_intensity":
new_intensity = max(0.0, self.acoustic_field.beam_intensity - 0.1)
self.acoustic_field.set_mid_freq_beam(
self.acoustic_field.beam_angle, new_intensity
)
elif action_name == "rotate_beam_left":
new_angle = self.acoustic_field.beam_angle - 0.1
self.acoustic_field.set_mid_freq_beam(
new_angle, self.acoustic_field.beam_intensity
)
elif action_name == "rotate_beam_right":
new_angle = self.acoustic_field.beam_angle + 0.1
self.acoustic_field.set_mid_freq_beam(
new_angle, self.acoustic_field.beam_intensity
)
elif action_name == "toggle_ultrasound":
new_state = not self.acoustic_field.ultrasound_active
self.acoustic_field.set_ultrasound(new_state, 0.9)
self.acoustic_field.update_fields()
def run_episode(self, max_steps=None):
if max_steps is None:
max_steps = self.max_steps
self.reset()
for _ in range(max_steps):
self.run_step()
herd_center = self.herd.get_herd_center()
zone = self.acoustic_env.get_zone_at(herd_center[0], herd_center[1])
if zone == "corridor":
return "safe_exit", self.step_count
elif zone == "road":
return "road_entry", self.step_count
return "timeout", self.step_count
def reset(self, start_x=5, start_y=25):
self.step_count = 0
self.history = []
self.acoustic_env.reset()
self.acoustic_field.reset()
self.herd.reset(start_x, start_y)
def get_results(self):
if not self.history:
return {}
final_state = self.history[-1]["state"]
herd_center = self.herd.get_herd_center()
return {
"final_step": self.step_count,
"final_herd_center": herd_center,
"final_distance_to_corridor": final_state["distance_to_corridor"],
"final_distance_to_road": final_state["distance_to_road"],
"final_average_stress": final_state["average_stress"],
"final_herd_dispersion": final_state["herd_dispersion"],
"history": self.history,
}
def run_simulation(controller=None, num_episodes=10, verbose=True):
results = []
for episode in range(num_episodes):
runner = SimulationRunner(controller)
start_x = np.random.randint(3, 10)
start_y = np.random.randint(20, 30)
runner.reset(start_x, start_y)
outcome, steps = runner.run_episode()
episode_results = runner.get_results()
episode_results["outcome"] = outcome
episode_results["episode"] = episode + 1
results.append(episode_results)
if verbose:
print(f"Episode {episode+1}: {outcome} in {steps} steps")
safe_exits = sum(1 for r in results if r["outcome"] == "safe_exit")
road_entries = sum(1 for r in results if r["outcome"] == "road_entry")
if verbose:
print(f"\n=== Summary ===")
print(f"Safe Exit Rate: {safe_exits}/{num_episodes} ({safe_exits/num_episodes*100:.1f}%)")
print(f"Road Entry Rate: {road_entries}/{num_episodes} ({road_entries/num_episodes*100:.1f}%)")
return results