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I think I could try and use dynamic and just set the velocity directly and force it to always face up? |
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Hey, I'm trying to integrate React Physics 3D with my own custom character controller [and raylib]. However, I must choose between kinematic, static, or dynamic rigid body types and none of them satisfy my needs.
So, the breakdown is that I do not want dynamic as I want to be able to move it "kinematically".
Kinematic/static cannot collide with other kinematic/static, like the map geometry so that's not an option.
Is there a solution for custom character controllers? Maybe I could choose dynamic but determine the movement myself for collisions?
Or if there's some alternate kinematic-like solution [that can collide with kinematic/static but isnt directly updated by the physics engine], that would be ideal.
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