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raytracing.cxx
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1089 lines (860 loc) · 53.8 KB
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#include "raytracing.hxx"
#include <string.h>
#include <iostream>
#include <fstream>
CRayTracing::CRayTracing(VkInstance instance, VkDevice device, VkPhysicalDevice gpu, VkQueue queue, VkCommandPool commandPool, VkPhysicalDeviceRayTracingPipelinePropertiesKHR const& raytracingProperties)
: m_instance(instance)
, m_device(device)
, m_gpu(gpu)
, m_queue(queue)
, m_commandPool(commandPool)
, m_helper(CVulkanHelper(instance, device, gpu))
, m_raytracingPipelineProperties(raytracingProperties)
{
}
void CRayTracing::init() {
vkGetPhysicalDeviceMemoryProperties(m_gpu, &m_gpuMemProps);
}
void CRayTracing::initScene() {
// Setup materials.
{
auto setAttributes = [&] (
uint32_t primitiveIndex,
glm::vec4 const& albedo,
float reflectanceCoef = 0.0f,
float diffuseCoef = 0.9f,
float specularCoef = 0.7f,
float specularPower = 50.0f,
float stepScale = 1.0f)
{
PrimitiveConstantBuffer& attributes = m_aabbMaterialCB[primitiveIndex];
attributes.albedo = albedo;
attributes.reflectanceCoef = reflectanceCoef;
attributes.diffuseCoef = diffuseCoef;
attributes.specularCoef = specularCoef;
attributes.specularPower = specularPower;
attributes.stepScale = stepScale;
};
m_planeMaterialCB = { glm::vec4(0.9f, 0.9f, 0.9f, 1.0f), 0.25f, 1.0f, 0.4f, 50.0f, 1.0f, /*padding*/ glm::vec3(0.0f) };
glm::vec4 green = glm::vec4(0.1f, 1.0f, 0.5f, 1.0f);
glm::vec4 red = glm::vec4(1.0f, 0.5f, 0.5f, 1.0f);
glm::vec4 yellow = glm::vec4(1.0f, 1.0f, 0.5f, 1.0f);
uint32_t offset = 0;
{
setAttributes(offset + AnalyticPrimitive::AABB, red);
setAttributes(offset + AnalyticPrimitive::Spheres, kChromiumReflectance, 1.0f);
offset += AnalyticPrimitive::Count;
}
{
setAttributes(offset + VolumetricPrimitive::Metaballs, kChromiumReflectance, 1.0f);
offset += VolumetricPrimitive::Count;
}
{
setAttributes(offset + SignedDistancePrimitive::MiniSpheres, green);
setAttributes(offset + SignedDistancePrimitive::IntersectedRoundCube, green);
setAttributes(offset + SignedDistancePrimitive::SquareTorus, kChromiumReflectance, 1.0f);
setAttributes(offset + SignedDistancePrimitive::TwistedTorus, yellow, 0.0f, 1.0f, 0.7f, 50.0f, 0.5f);
setAttributes(offset + SignedDistancePrimitive::Cog, yellow, 0.0f, 1.0f, 0.1f, 2.0f);
setAttributes(offset + SignedDistancePrimitive::Cylinder, red);
setAttributes(offset + SignedDistancePrimitive::FractalPyramid, green, 0.0f, 1.0f, 0.1f, 4.0f, 0.8f);
}
}
// Setup camera.
{
m_eye = { 0.0f, 5.3f, -17.0f, 1.0f };
m_at = { 0.0f, 0.0f, 0.0f, 1.0f };
glm::vec4 right = { 1.0f, 0.0f, 0.0f, 0.0f };
glm::vec4 direction = glm::normalize(m_at - m_eye);
m_up = glm::vec4(glm::normalize(glm::cross(glm::vec3(direction), glm::vec3(right))), 0.0f);
glm::mat4 rotate = glm::rotate(glm::mat4(1.0f), glm::radians(45.0f), glm::vec3(0.0f, 1.0f, 0.0f));
m_eye = rotate * m_eye;
m_up = rotate * m_up;
updateCameraMatrices();
}
// Setup lights.
{
glm::vec4 lightPosition;
glm::vec4 lightAmbientColor;
glm::vec4 lightDiffuseColor;
lightPosition = glm::vec4(0.0f, 18.0f, -20.0f, 0.0f);
m_sceneCB.lightPosition = lightPosition;
lightAmbientColor = glm::vec4(0.25f, 0.25f, 0.25f, 1.0f);
m_sceneCB.lightAmbientColor = lightAmbientColor;
float d = 0.6f;
lightDiffuseColor = glm::vec4(d, d, d, 1.0f);
m_sceneCB.lightDiffuseColor = lightDiffuseColor;
}
uint32_t instanceIndex = 0;
for (uint32_t primitiveIndex = 0; primitiveIndex < AnalyticPrimitive::Count; ++primitiveIndex) {
m_aabbInstanceCB[instanceIndex].instanceIndex = instanceIndex;
m_aabbInstanceCB[instanceIndex].primitiveType = primitiveIndex;
++instanceIndex;
}
for (uint32_t primitiveIndex = 0; primitiveIndex < VolumetricPrimitive::Count; ++primitiveIndex) {
m_aabbInstanceCB[instanceIndex].instanceIndex = instanceIndex;
m_aabbInstanceCB[instanceIndex].primitiveType = primitiveIndex;
++instanceIndex;
}
for (uint32_t primitiveIndex = 0; primitiveIndex < SignedDistancePrimitive::Count; ++primitiveIndex) {
m_aabbInstanceCB[instanceIndex].instanceIndex = instanceIndex;
m_aabbInstanceCB[instanceIndex].primitiveType = primitiveIndex;
++instanceIndex;
}
}
void CRayTracing::createSceneBuffer() {
m_sceneBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, sizeof(SceneConstantBuffer), VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
}
void CRayTracing::updateSceneBuffer() {
m_helper.copyToBuffer(m_sceneBuffer, &m_sceneCB, sizeof(SceneConstantBuffer));
}
void CRayTracing::createAABBPrimitiveBuffer() {
m_aabbPrimitiveBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, sizeof(PrimitiveInstancePerFrameBuffer) * IntersectionShaderType::kTotalPrimitiveCount, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
}
void CRayTracing::updateAABBPrimitiveBuffer() {
m_helper.copyToBuffer(m_aabbPrimitiveBuffer, m_aabbPrimitiveAttributeBuffer, sizeof(PrimitiveInstancePerFrameBuffer) * IntersectionShaderType::kTotalPrimitiveCount);
}
void CRayTracing::createShader(VkShaderStageFlagBits type, std::string const& shader_source) {
uint8_t* memory = nullptr;
std::streampos size = 0;
std::ifstream file(shader_source, std::ios::in | std::ios::binary | std::ios::ate);
if (file.is_open()) {
size = file.tellg();
memory = new uint8_t[size];
file.seekg(0, std::ios::beg);
file.read(reinterpret_cast<char*>(memory), size);
file.close();
}
VkShaderModuleCreateInfo shaderInfo = {};
shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shaderInfo.codeSize = static_cast<size_t>(size);
shaderInfo.pCode = reinterpret_cast<uint32_t*>(memory);
VkShaderModule shaderModule;
VkResult res = vkCreateShaderModule(m_device, &shaderInfo, nullptr, &shaderModule);
if (res != VK_SUCCESS) {
printf("could not create shader module\n");
}
delete[] memory;
VkPipelineShaderStageCreateInfo shaderStageInfo = {};
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageInfo.stage = type;
shaderStageInfo.module = shaderModule;
shaderStageInfo.pName = "main";
m_shaderStages.push_back(shaderStageInfo);
}
VkPipeline CRayTracing::createPipeline(VkPipelineLayout pipelineLayout) {
m_shaderGroups.clear();
createRayGenShaderGroups();
for (size_t index = 0; index < m_rayGenShaderGroups.size(); ++index) {
m_shaderGroups.push_back(m_rayGenShaderGroups[index]);
}
createMissShaderGroups();
for (size_t index = 0; index < m_missShaderGroups.size(); ++index) {
m_shaderGroups.push_back(m_missShaderGroups[index]);
}
createHitShaderGroups();
for (size_t index = 0; index < m_hitShaderGroups.size(); ++index) {
m_shaderGroups.push_back(m_hitShaderGroups[index]);
}
VkRayTracingPipelineCreateInfoKHR raytracingPipelineInfo = {};
raytracingPipelineInfo.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
raytracingPipelineInfo.maxPipelineRayRecursionDepth = 1;
raytracingPipelineInfo.stageCount = static_cast<uint32_t>(m_shaderStages.size());
raytracingPipelineInfo.pStages = m_shaderStages.data();
raytracingPipelineInfo.groupCount = static_cast<uint32_t>(m_shaderGroups.size());
raytracingPipelineInfo.pGroups = m_shaderGroups.data();
raytracingPipelineInfo.layout = pipelineLayout;
raytracingPipelineInfo.basePipelineIndex = 0;
raytracingPipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
vkCreateRayTracingPipelinesKHR(m_device, VK_NULL_HANDLE, VK_NULL_HANDLE, 1, &raytracingPipelineInfo, nullptr, &m_raytracingPipeline);
createRayGenShaderTable();
//createMissShaderTable();
//createHitShaderTable();
return m_raytracingPipeline;
}
VulkanBuffer CRayTracing::getRayGenShaderGroups() {
return m_raygenShaderGroupBuffer;
}
VulkanBuffer CRayTracing::getMissShaderGroups() {
return m_missShaderGroupBuffer;
}
VulkanBuffer CRayTracing::getHitShaderGroups() {
return m_hitShaderGroupBuffer;
}
void CRayTracing::createRayGenShaderTable() {
uint32_t raygenAlignment = CVulkanHelper::alignTo(m_raytracingPipelineProperties.shaderGroupHandleSize * m_rayGenShaderGroups.size(), m_raytracingPipelineProperties.shaderGroupBaseAlignment);
uint32_t missAlignment = CVulkanHelper::alignTo(m_raytracingPipelineProperties.shaderGroupHandleSize * m_missShaderGroups.size(), m_raytracingPipelineProperties.shaderGroupBaseAlignment);
VkDeviceSize bufferSize =
raygenAlignment
+ missAlignment
// we don't need to align the last part as only the base addresses must be aligned and not the buffer itself
+ (m_raytracingPipelineProperties.shaderGroupHandleSize + sizeof(PrimitiveConstantBuffer) + sizeof(PrimitiveInstanceConstantBuffer)) * m_aabbs.size();
m_raygenShaderGroupBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR, bufferSize, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
void* data = nullptr;
vkMapMemory(m_device, m_raygenShaderGroupBuffer.memory, 0, bufferSize, 0, &data);
uint8_t* mappedMemory = (uint8_t*)data;
VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, 0, static_cast<uint32_t>(m_rayGenShaderGroups.size()), m_raytracingPipelineProperties.shaderGroupHandleSize * m_rayGenShaderGroups.size(), mappedMemory));
mappedMemory += raygenAlignment;
VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, static_cast<uint32_t>(m_rayGenShaderGroups.size()), static_cast<uint32_t>(m_missShaderGroups.size()), m_raytracingPipelineProperties.shaderGroupHandleSize * m_missShaderGroups.size(), mappedMemory));
mappedMemory += missAlignment;
VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, static_cast<uint32_t>(m_rayGenShaderGroups.size() + m_missShaderGroups.size()), 1, m_raytracingPipelineProperties.shaderGroupHandleSize, mappedMemory));
mappedMemory += m_raytracingPipelineProperties.shaderGroupHandleSize;
memcpy(mappedMemory, &m_planeMaterialCB, sizeof(PrimitiveConstantBuffer));
mappedMemory += sizeof(PrimitiveConstantBuffer) + sizeof(PrimitiveInstanceConstantBuffer);
uint32_t offset = 0;
for (size_t index = 0; index < AnalyticPrimitive::Count; ++index) {
VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, static_cast<uint32_t>(m_rayGenShaderGroups.size() + m_missShaderGroups.size() + 1), 1, m_raytracingPipelineProperties.shaderGroupHandleSize, mappedMemory));
mappedMemory += m_raytracingPipelineProperties.shaderGroupHandleSize;
memcpy(mappedMemory, &m_aabbMaterialCB[index + offset], sizeof(PrimitiveConstantBuffer));
mappedMemory += sizeof(m_aabbMaterialCB[0]);
memcpy(mappedMemory, &m_aabbInstanceCB[index + offset], sizeof(PrimitiveInstanceConstantBuffer));
mappedMemory += sizeof(m_aabbInstanceCB[0]);
}
offset += AnalyticPrimitive::Count;
for (size_t index = 0; index < VolumetricPrimitive::Count; ++index) {
VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, static_cast<uint32_t>(m_rayGenShaderGroups.size() + m_missShaderGroups.size() + 2), 1, m_raytracingPipelineProperties.shaderGroupHandleSize, mappedMemory));
mappedMemory += m_raytracingPipelineProperties.shaderGroupHandleSize;
memcpy(mappedMemory, &m_aabbMaterialCB[index + offset], sizeof(PrimitiveConstantBuffer));
mappedMemory += sizeof(m_aabbMaterialCB[0]);
memcpy(mappedMemory, &m_aabbInstanceCB[index + offset], sizeof(PrimitiveInstanceConstantBuffer));
mappedMemory += sizeof(m_aabbInstanceCB[0]);
}
offset += VolumetricPrimitive::Count;
for (size_t index = 0; index < SignedDistancePrimitive::Count; ++index) {
VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, static_cast<uint32_t>(m_rayGenShaderGroups.size() + m_missShaderGroups.size() + 3), 1, m_raytracingPipelineProperties.shaderGroupHandleSize, mappedMemory));
mappedMemory += m_raytracingPipelineProperties.shaderGroupHandleSize;
memcpy(mappedMemory, &m_aabbMaterialCB[index + offset], sizeof(PrimitiveConstantBuffer));
mappedMemory += sizeof(m_aabbMaterialCB[0]);
memcpy(mappedMemory, &m_aabbInstanceCB[index + offset], sizeof(PrimitiveInstanceConstantBuffer));
mappedMemory += sizeof(m_aabbInstanceCB[0]);
}
vkUnmapMemory(m_device, m_raygenShaderGroupBuffer.memory);
}
void CRayTracing::createMissShaderTable() {
VkDeviceSize bufferSize = m_raytracingPipelineProperties.shaderGroupHandleSize * m_missShaderGroups.size();
m_missShaderGroupBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR, bufferSize, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
void* data = nullptr;
vkMapMemory(m_device, m_missShaderGroupBuffer.memory, 0, bufferSize, 0, &data);
uint8_t* mappedMemory = (uint8_t*)data;
vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, static_cast<uint32_t>(m_rayGenShaderGroups.size()), static_cast<uint32_t>(m_missShaderGroups.size()), bufferSize, mappedMemory);
vkUnmapMemory(m_device, m_missShaderGroupBuffer.memory);
}
void CRayTracing::createHitShaderTable() {
VkDeviceSize bufferSize = (m_raytracingPipelineProperties.shaderGroupHandleSize + sizeof(PrimitiveConstantBuffer) + sizeof(PrimitiveInstanceConstantBuffer)) * m_hitShaderGroups.size();
m_hitShaderGroupBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR, bufferSize, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
void* data = nullptr;
vkMapMemory(m_device, m_hitShaderGroupBuffer.memory, 0, bufferSize, 0, &data);
uint8_t* mappedMemory = (uint8_t*)data;
vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, static_cast<uint32_t>(m_rayGenShaderGroups.size() + m_missShaderGroups.size()), m_raytracingPipelineProperties.shaderGroupHandleSize, bufferSize, mappedMemory);
mappedMemory += m_raytracingPipelineProperties.shaderGroupHandleSize;
memcpy(mappedMemory, &m_planeMaterialCB, sizeof(PrimitiveConstantBuffer));
mappedMemory += sizeof(PrimitiveConstantBuffer) + sizeof(PrimitiveInstanceConstantBuffer);
//for (size_t index = 1; index < m_hitShaderGroups.size(); ++index) {
vkGetRayTracingShaderGroupHandlesKHR(m_device, m_raytracingPipeline, static_cast<uint32_t>(m_rayGenShaderGroups.size() + m_missShaderGroups.size() /*+ index*/ + 1), m_raytracingPipelineProperties.shaderGroupHandleSize, bufferSize, mappedMemory);
mappedMemory += m_raytracingPipelineProperties.shaderGroupHandleSize;
memcpy(mappedMemory, &m_aabbMaterialCB[/*index - 1*/2], sizeof(PrimitiveConstantBuffer));
mappedMemory += sizeof(PrimitiveConstantBuffer);
memcpy(mappedMemory, &m_aabbInstanceCB[/*index - 1*/2], sizeof(PrimitiveInstanceConstantBuffer));
mappedMemory += sizeof(PrimitiveInstanceConstantBuffer);
// vkGetRayTracingShaderGroupHandles(m_device, m_raytracingPipeline, m_rayGenShaderGroups.size() + m_missShaderGroups.size() /*+ index*/ + 2, m_raytracingProperties.shaderGroupHandleSize, bufferSize, mappedMemory);
// mappedMemory += m_raytracingProperties.shaderGroupHandleSize;
// memcpy(mappedMemory, &m_aabbMaterialCB[/*index - 1*/2], sizeof(PrimitiveConstantBuffer));
// mappedMemory += sizeof(PrimitiveConstantBuffer);
// memcpy(mappedMemory, &m_aabbInstanceCB[/*index - 1*/2], sizeof(PrimitiveInstanceConstantBuffer));
// mappedMemory += sizeof(PrimitiveInstanceConstantBuffer);
//}
vkUnmapMemory(m_device, m_hitShaderGroupBuffer.memory);
}
VulkanImage CRayTracing::createOffscreenImage(VkFormat format, uint32_t width, uint32_t height) {
VkImageCreateInfo imageInfo = {};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = format;
imageInfo.extent = { width, height, 1 };
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.queueFamilyIndexCount = 0;
imageInfo.pQueueFamilyIndices = nullptr;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImage offscreenImage;
vkCreateImage(m_device, &imageInfo, nullptr, &offscreenImage);
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(m_device, offscreenImage, &memoryRequirements);
uint32_t memoryType = m_helper.getMemoryType(memoryRequirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VkMemoryAllocateInfo memoryAllocInfo = {};
memoryAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memoryAllocInfo.allocationSize = memoryRequirements.size;
memoryAllocInfo.memoryTypeIndex = memoryType;
VkDeviceMemory offsreenImageMemory;
vkAllocateMemory(m_device, &memoryAllocInfo, nullptr, &offsreenImageMemory);
vkBindImageMemory(m_device, offscreenImage, offsreenImageMemory, 0);
VulkanImage image;
image.handle = offscreenImage;
image.memory = offsreenImageMemory;
image.size = memoryRequirements.size;
image.format = format;
image.width = width;
image.height = height;
m_offscreenImage = image;
return image;
}
void CRayTracing::updateDescriptors(VkDescriptorSet descriptorSet) {
VkImageViewCreateInfo offscreenImageViewInfo = {};
offscreenImageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
offscreenImageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
offscreenImageViewInfo.format = m_offscreenImage.format;
offscreenImageViewInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
offscreenImageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
offscreenImageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
offscreenImageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
offscreenImageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
offscreenImageViewInfo.image = m_offscreenImage.handle;
VkImageView offscreenImageView;
vkCreateImageView(m_device, &offscreenImageViewInfo, nullptr, &offscreenImageView);
VkWriteDescriptorSetAccelerationStructureKHR descriptorAccelerationStructureInfo = {};
descriptorAccelerationStructureInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR;
descriptorAccelerationStructureInfo.accelerationStructureCount = 1;
descriptorAccelerationStructureInfo.pAccelerationStructures = &m_topLevelAs;
VkWriteDescriptorSet accelerationStructureWrite = {};
accelerationStructureWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
accelerationStructureWrite.pNext = &descriptorAccelerationStructureInfo;
accelerationStructureWrite.dstSet = descriptorSet;
accelerationStructureWrite.descriptorCount = 1;
accelerationStructureWrite.dstBinding = 0;
accelerationStructureWrite.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
VkDescriptorImageInfo descriptorOutputImageInfo = {};
descriptorOutputImageInfo.sampler = VK_NULL_HANDLE;
descriptorOutputImageInfo.imageView = offscreenImageView;
descriptorOutputImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
VkWriteDescriptorSet outputImageWrite = {};
outputImageWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
outputImageWrite.dstSet = descriptorSet;
outputImageWrite.dstBinding = 1;
outputImageWrite.dstArrayElement = 0;
outputImageWrite.descriptorCount = 1;
outputImageWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
outputImageWrite.pImageInfo = &descriptorOutputImageInfo;
VkDescriptorBufferInfo descriptorSceneBufferInfo = {};
descriptorSceneBufferInfo.buffer = m_sceneBuffer.handle;
descriptorSceneBufferInfo.range = m_sceneBuffer.size;
VkWriteDescriptorSet sceneBufferWrite = {};
sceneBufferWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
sceneBufferWrite.dstSet = descriptorSet;
sceneBufferWrite.dstBinding = 2;
sceneBufferWrite.dstArrayElement = 0;
sceneBufferWrite.descriptorCount = 1;
sceneBufferWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
sceneBufferWrite.pBufferInfo = &descriptorSceneBufferInfo;
VkDescriptorBufferInfo descriptorFacesBufferInfo = {};
descriptorFacesBufferInfo.buffer = m_facesBuffer.handle;
descriptorFacesBufferInfo.range = m_facesBuffer.size;
VkWriteDescriptorSet facesBufferWrite = {};
facesBufferWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
facesBufferWrite.dstSet = descriptorSet;
facesBufferWrite.dstBinding = 3;
facesBufferWrite.dstArrayElement = 0;
facesBufferWrite.descriptorCount = 1;
facesBufferWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
facesBufferWrite.pBufferInfo = &descriptorFacesBufferInfo;
VkDescriptorBufferInfo descriptorNormalBufferInfo = {};
descriptorNormalBufferInfo.buffer = m_normalBuffer.handle;
descriptorNormalBufferInfo.range = m_normalBuffer.size;
VkWriteDescriptorSet normalBufferWrite = {};
normalBufferWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
normalBufferWrite.dstSet = descriptorSet;
normalBufferWrite.dstBinding = 4;
normalBufferWrite.dstArrayElement = 0;
normalBufferWrite.descriptorCount = 1;
normalBufferWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
normalBufferWrite.pBufferInfo = &descriptorNormalBufferInfo;
VkDescriptorBufferInfo descriptorAABBPrimitiveBufferInfo = {};
descriptorAABBPrimitiveBufferInfo.buffer = m_aabbPrimitiveBuffer.handle;
descriptorAABBPrimitiveBufferInfo.range = m_aabbPrimitiveBuffer.size;
VkWriteDescriptorSet sceneAABBPrimitiveBufferWrite = {};
sceneAABBPrimitiveBufferWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
sceneAABBPrimitiveBufferWrite.dstSet = descriptorSet;
sceneAABBPrimitiveBufferWrite.dstBinding = 5;
sceneAABBPrimitiveBufferWrite.dstArrayElement = 0;
sceneAABBPrimitiveBufferWrite.descriptorCount = 1;
sceneAABBPrimitiveBufferWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
sceneAABBPrimitiveBufferWrite.pBufferInfo = &descriptorAABBPrimitiveBufferInfo;
std::vector<VkWriteDescriptorSet> descriptorWrites({accelerationStructureWrite, outputImageWrite, sceneBufferWrite, facesBufferWrite, normalBufferWrite, sceneAABBPrimitiveBufferWrite});
vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
}
void CRayTracing::createPrimitives() {
}
void CRayTracing::createShaderStages() {
//createShader(VK_SHADER_STAGE_RAYGEN_BIT_NV, "shader/raygen_nv.spv");
//createShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV, "shader/closest_hit_triangle_nv.spv");
//createShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV, "shader/closest_hit_aabb_nv.spv");
//createShader(VK_SHADER_STAGE_MISS_BIT_NV, "shader/miss_nv.spv");
//createShader(VK_SHADER_STAGE_MISS_BIT_NV, "shader/miss_shadow_ray_nv.spv");
//createShader(VK_SHADER_STAGE_INTERSECTION_BIT_NV, "shader/intersection_analytic_nv.spv");
//createShader(VK_SHADER_STAGE_INTERSECTION_BIT_NV, "shader/intersection_volumetric_nv.spv");
//createShader(VK_SHADER_STAGE_INTERSECTION_BIT_NV, "shader/intersection_signed_distance_nv.spv");
createShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, "shader/raygen_ext.spv");
createShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, "shader/closest_hit_triangle_ext.spv");
createShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, "shader/closest_hit_aabb_ext.spv");
createShader(VK_SHADER_STAGE_MISS_BIT_KHR, "shader/miss_ext.spv");
createShader(VK_SHADER_STAGE_MISS_BIT_KHR, "shader/miss_shadow_ray_ext.spv");
createShader(VK_SHADER_STAGE_INTERSECTION_BIT_KHR, "shader/intersection_analytic_ext.spv");
createShader(VK_SHADER_STAGE_INTERSECTION_BIT_KHR, "shader/intersection_volumetric_ext.spv");
createShader(VK_SHADER_STAGE_INTERSECTION_BIT_KHR, "shader/intersection_signed_distance_ext.spv");
}
void CRayTracing::createRayGenShaderGroups() {
VkRayTracingShaderGroupCreateInfoKHR raygenShaderGroupInfo = {};
raygenShaderGroupInfo.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
raygenShaderGroupInfo.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
raygenShaderGroupInfo.generalShader = 0;
raygenShaderGroupInfo.closestHitShader = VK_SHADER_UNUSED_KHR;
raygenShaderGroupInfo.anyHitShader = VK_SHADER_UNUSED_KHR;
raygenShaderGroupInfo.intersectionShader = VK_SHADER_UNUSED_KHR;
m_rayGenShaderGroups.push_back(raygenShaderGroupInfo);
}
void CRayTracing::createMissShaderGroups() {
VkRayTracingShaderGroupCreateInfoKHR missShaderGroupInfo = {};
missShaderGroupInfo.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
missShaderGroupInfo.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
missShaderGroupInfo.generalShader = 3;
missShaderGroupInfo.closestHitShader = VK_SHADER_UNUSED_KHR;
missShaderGroupInfo.anyHitShader = VK_SHADER_UNUSED_KHR;
missShaderGroupInfo.intersectionShader = VK_SHADER_UNUSED_KHR;
m_missShaderGroups.push_back(missShaderGroupInfo);
missShaderGroupInfo.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
missShaderGroupInfo.generalShader = 4;
missShaderGroupInfo.closestHitShader = VK_SHADER_UNUSED_KHR;
missShaderGroupInfo.anyHitShader = VK_SHADER_UNUSED_KHR;
missShaderGroupInfo.intersectionShader = VK_SHADER_UNUSED_KHR;
m_missShaderGroups.push_back(missShaderGroupInfo);
}
void CRayTracing::createHitShaderGroups() {
VkRayTracingShaderGroupCreateInfoKHR closestHitShaderGroupInfo = {};
closestHitShaderGroupInfo.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
closestHitShaderGroupInfo.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
closestHitShaderGroupInfo.generalShader = VK_SHADER_UNUSED_KHR;
closestHitShaderGroupInfo.closestHitShader = 1;
closestHitShaderGroupInfo.anyHitShader = VK_SHADER_UNUSED_KHR;
closestHitShaderGroupInfo.intersectionShader = VK_SHADER_UNUSED_KHR;
m_hitShaderGroups.push_back(closestHitShaderGroupInfo);
closestHitShaderGroupInfo.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR;
closestHitShaderGroupInfo.generalShader = VK_SHADER_UNUSED_KHR;
closestHitShaderGroupInfo.closestHitShader = 2;
closestHitShaderGroupInfo.anyHitShader = VK_SHADER_UNUSED_KHR;
closestHitShaderGroupInfo.intersectionShader = 5;
m_hitShaderGroups.push_back(closestHitShaderGroupInfo);
closestHitShaderGroupInfo.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR;
closestHitShaderGroupInfo.generalShader = VK_SHADER_UNUSED_KHR;
closestHitShaderGroupInfo.closestHitShader = 2;
closestHitShaderGroupInfo.anyHitShader = VK_SHADER_UNUSED_KHR;
closestHitShaderGroupInfo.intersectionShader = 6;
m_hitShaderGroups.push_back(closestHitShaderGroupInfo);
closestHitShaderGroupInfo.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR;
closestHitShaderGroupInfo.generalShader = VK_SHADER_UNUSED_KHR;
closestHitShaderGroupInfo.closestHitShader = 2;
closestHitShaderGroupInfo.anyHitShader = VK_SHADER_UNUSED_KHR;
closestHitShaderGroupInfo.intersectionShader = 7;
m_hitShaderGroups.push_back(closestHitShaderGroupInfo);
}
void CRayTracing::createCommandBuffers() {
}
void CRayTracing::buildAccelerationStructurePlane() {
}
BottomLevelAccelerationStructure CRayTracing::createBottomLevelAccelerationStructure(VkAccelerationStructureBuildSizesInfoKHR const& asBuildSizes) {
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufferInfo.size = asBuildSizes.accelerationStructureSize;
VulkanBuffer accelerationBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, asBuildSizes.accelerationStructureSize, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VkAccelerationStructureCreateInfoKHR accelerationStructureInfo = {};
accelerationStructureInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
accelerationStructureInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
accelerationStructureInfo.buffer = accelerationBuffer.handle;
accelerationStructureInfo.offset = 0;
accelerationStructureInfo.size = asBuildSizes.accelerationStructureSize;
VkAccelerationStructureKHR accelerationStructure;
VK_CHECK(vkCreateAccelerationStructureKHR(m_device, &accelerationStructureInfo, nullptr, &accelerationStructure));
VkAccelerationStructureDeviceAddressInfoKHR accDeviceAddressInfo = {};
accDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
accDeviceAddressInfo.accelerationStructure = accelerationStructure;
VkDeviceAddress accelerationStructureHandle = vkGetAccelerationStructureDeviceAddressKHR(m_device, &accDeviceAddressInfo);
BottomLevelAccelerationStructure accStruct = {};
accStruct.buffer = accelerationBuffer;
accStruct.handle = accelerationStructure;
accStruct.gpuAddress = accelerationStructureHandle;
return accStruct;
}
void CRayTracing::buildTriangleAccelerationStructure() {
buildPlaneGeometry();
VkAccelerationStructureGeometryKHR triangleGeometry = {};
triangleGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
triangleGeometry.pNext = nullptr;
triangleGeometry.flags = 0;
triangleGeometry.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
triangleGeometry.geometry = {};
triangleGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
triangleGeometry.geometry.triangles.pNext = nullptr;
triangleGeometry.geometry.triangles.vertexData.deviceAddress = m_vertexBuffer.address;
triangleGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
triangleGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
triangleGeometry.geometry.triangles.indexData.deviceAddress = m_indexBuffer.address;
triangleGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT16;
triangleGeometry.geometry.triangles.maxVertex = 3;
VkAccelerationStructureBuildGeometryInfoKHR triangleGeometryInfo = {};
triangleGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
triangleGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
triangleGeometryInfo.geometryCount = 1;
triangleGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
triangleGeometryInfo.pGeometries = &triangleGeometry;
uint32_t numTriangles = 2;
VkAccelerationStructureBuildSizesInfoKHR triangleAccelerationStructureSizes = {};
triangleAccelerationStructureSizes.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
vkGetAccelerationStructureBuildSizesKHR(m_device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &triangleGeometryInfo, &numTriangles, &triangleAccelerationStructureSizes);
BottomLevelAccelerationStructure triangleAccStruct = createBottomLevelAccelerationStructure(triangleAccelerationStructureSizes);
std::vector<VkAccelerationStructureGeometryKHR> aabbGeometries(m_aabbBuffers.size());
std::vector<VkAccelerationStructureBuildSizesInfoKHR> aabbAsBuildSizes(m_aabbBuffers.size());
std::vector<BottomLevelAccelerationStructure> accStructs(m_aabbBuffers.size());
for (size_t index = 0; index < m_aabbBuffers.size(); ++index) {
aabbGeometries[index] = {};
aabbGeometries[index].sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
aabbGeometries[index].pNext = nullptr;
aabbGeometries[index].geometryType = VK_GEOMETRY_TYPE_AABBS_KHR;
aabbGeometries[index].geometry = {};
aabbGeometries[index].geometry.aabbs.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR;
aabbGeometries[index].geometry.aabbs.stride = sizeof(VkAabbPositionsKHR);
aabbGeometries[index].geometry.aabbs.data.deviceAddress = m_aabbBuffers[index].address;
aabbGeometries[index].flags = 0;
VkAccelerationStructureBuildGeometryInfoKHR aabbGeometryInfo = {};
aabbGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
aabbGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
aabbGeometryInfo.geometryCount = 1;
aabbGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
aabbGeometryInfo.pGeometries = &aabbGeometries[index];
aabbAsBuildSizes[index] = {};
aabbAsBuildSizes[index].sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
vkGetAccelerationStructureBuildSizesKHR(m_device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &aabbGeometryInfo, &aabbGeometryInfo.geometryCount, &aabbAsBuildSizes[index]);
accStructs[index] = createBottomLevelAccelerationStructure(aabbAsBuildSizes[index]);
}
glm::uvec3 const kNumAabb = glm::uvec3(700, 1, 700);
glm::vec3 const vWidth = glm::vec3(
kNumAabb.x * kAabbWidth + (kNumAabb.x - 1) * kAabbDistance,
kNumAabb.y * kAabbWidth + (kNumAabb.y - 1) * kAabbDistance,
kNumAabb.z * kAabbWidth + (kNumAabb.z - 1) * kAabbDistance
);
glm::vec3 basePosition = vWidth * glm::vec3(-0.35f, 0.0f, -0.35f);
float triangleTransform[3][4] = {
{ vWidth.x, 0.0f, 0.0f, basePosition.x },
{ 0.0f, vWidth.y, 0.0f, basePosition.y },
{ 0.0f, 0.0f, vWidth.z, basePosition.z }
};
VkAccelerationStructureInstanceKHR triangleGeomInstance = {};
memcpy(&triangleGeomInstance.transform.matrix, &triangleTransform, sizeof(triangleTransform));
triangleGeomInstance.mask = 1;
triangleGeomInstance.instanceShaderBindingTableRecordOffset = 0;
triangleGeomInstance.accelerationStructureReference = triangleAccStruct.gpuAddress;
std::vector<VkAccelerationStructureInstanceKHR> instances;
instances.push_back(triangleGeomInstance);
float aabbTransform[3][4] =
{
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, kAabbWidth / 2.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f }
};
for (size_t index = 0; index < aabbGeometries.size(); ++index) {
VkAccelerationStructureInstanceKHR aabbGeomInstance = {};
memcpy(&aabbGeomInstance.transform.matrix, &aabbTransform, sizeof(aabbTransform));
aabbGeomInstance.mask = 1;
aabbGeomInstance.instanceShaderBindingTableRecordOffset = 1 + index;
aabbGeomInstance.accelerationStructureReference = accStructs[index].gpuAddress;
instances.push_back(aabbGeomInstance);
}
uint32_t instanceBufferSize = static_cast<uint32_t>(sizeof(VkAccelerationStructureInstanceKHR) * instances.size());
VulkanBuffer instanceBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR, instanceBufferSize, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
m_helper.copyToBuffer(instanceBuffer, instances.data(), instanceBufferSize);
VkAccelerationStructureGeometryKHR topLevelGeometry = {};
topLevelGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
topLevelGeometry.pNext = nullptr;
topLevelGeometry.flags = 0;
topLevelGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
topLevelGeometry.geometry = {};
topLevelGeometry.geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
topLevelGeometry.geometry.instances.arrayOfPointers = VK_FALSE;
topLevelGeometry.geometry.instances.data.deviceAddress = instanceBuffer.address;
VkAccelerationStructureBuildGeometryInfoKHR topAccelerationStructureGeometryInfo = {};
topAccelerationStructureGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
topAccelerationStructureGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
topAccelerationStructureGeometryInfo.geometryCount = 1;
topAccelerationStructureGeometryInfo.pGeometries = &topLevelGeometry;
uint32_t count = (uint32_t)instances.size();
VkAccelerationStructureBuildSizesInfoKHR topAccelerationStructureSizes = {};
topAccelerationStructureSizes.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
vkGetAccelerationStructureBuildSizesKHR(m_device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &topAccelerationStructureGeometryInfo, &count, &topAccelerationStructureSizes);
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufferInfo.size = topAccelerationStructureSizes.accelerationStructureSize;
VulkanBuffer topAccelerationBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, topAccelerationStructureSizes.accelerationStructureSize, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VkAccelerationStructureCreateInfoKHR topAccInfo = {};
topAccInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
topAccInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
topAccInfo.buffer = topAccelerationBuffer.handle;
topAccInfo.offset = 0;
topAccInfo.size = topAccelerationStructureSizes.accelerationStructureSize;
VkAccelerationStructureKHR topAccelerationStructure;
VK_CHECK(vkCreateAccelerationStructureKHR(m_device, &topAccInfo, nullptr, &topAccelerationStructure));
VkDeviceSize bottomTriangleAccelerationStructureBufferSize = triangleAccelerationStructureSizes.buildScratchSize;
VkDeviceSize bottomAabbAccelerationStructureBufferSize = 0;
for (size_t index = 0; index < accStructs.size(); ++index) {
bottomAabbAccelerationStructureBufferSize = std::max(aabbAsBuildSizes[index].buildScratchSize, bottomAabbAccelerationStructureBufferSize);
}
VkDeviceSize scratchBufferSize = std::max(bottomTriangleAccelerationStructureBufferSize, bottomAabbAccelerationStructureBufferSize);
scratchBufferSize = std::max(topAccelerationStructureSizes.buildScratchSize, scratchBufferSize);
VulkanBuffer scratchBuffer = m_helper.createBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, scratchBufferSize, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VkCommandBufferAllocateInfo commandBufferAllocInfo = {};
commandBufferAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
commandBufferAllocInfo.commandPool = m_commandPool;
commandBufferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
commandBufferAllocInfo.commandBufferCount = 1;
VkCommandBuffer cmdBuffer;
VK_CHECK(vkAllocateCommandBuffers(m_device, &commandBufferAllocInfo, &cmdBuffer));
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_CHECK(vkBeginCommandBuffer(cmdBuffer, &beginInfo));
VkMemoryBarrier memoryBarrier = {};
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
memoryBarrier.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
memoryBarrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR;
VkAccelerationStructureBuildRangeInfoKHR triangleBuildRangeInfo = {};
triangleBuildRangeInfo.primitiveCount = 2;
triangleBuildRangeInfo.primitiveOffset = 0;
triangleBuildRangeInfo.firstVertex = 0;
triangleBuildRangeInfo.transformOffset = 0;
{
VkAccelerationStructureBuildGeometryInfoKHR asBuildInfo = {};
asBuildInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
asBuildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
asBuildInfo.geometryCount = 1;
asBuildInfo.pGeometries = &triangleGeometry;
asBuildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
asBuildInfo.srcAccelerationStructure = VK_NULL_HANDLE;
asBuildInfo.dstAccelerationStructure = triangleAccStruct.handle;
asBuildInfo.scratchData.deviceAddress = scratchBuffer.address;
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> asOffsetInfos = { &triangleBuildRangeInfo };
//VK_CHECK(vkBuildAccelerationStructureKHR(m_device, 1, &asBuildInfo, asOffsetInfos.data()));
vkCmdBuildAccelerationStructuresKHR(cmdBuffer, 1, &asBuildInfo, asOffsetInfos.data());
}
vkCmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
VkAccelerationStructureBuildRangeInfoKHR aabbBuildRangeInfo = {};
aabbBuildRangeInfo.primitiveCount = 1;
aabbBuildRangeInfo.primitiveOffset = 0;
aabbBuildRangeInfo.firstVertex = 0;
aabbBuildRangeInfo.transformOffset = 0;
for (size_t index = 0; index < accStructs.size(); ++index)
{
VkAccelerationStructureBuildGeometryInfoKHR asBuildInfo = {};
asBuildInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
asBuildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
asBuildInfo.geometryCount = 1;//aabbGeometries.size();
asBuildInfo.pGeometries = &aabbGeometries[index];
asBuildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
asBuildInfo.srcAccelerationStructure = VK_NULL_HANDLE;
asBuildInfo.dstAccelerationStructure = accStructs[index].handle;
asBuildInfo.scratchData.deviceAddress = scratchBuffer.address;
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> asOffsetInfos = { &aabbBuildRangeInfo };
//VK_CHECK(vkBuildAccelerationStructureKHR(m_device, 1, &asBuildInfo, asOffsetInfos.data()));
vkCmdBuildAccelerationStructuresKHR(cmdBuffer, 1, &asBuildInfo, asOffsetInfos.data());
vkCmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
}
VkAccelerationStructureBuildRangeInfoKHR topLevelBuildRangeInfo = {};
topLevelBuildRangeInfo.primitiveCount = static_cast<uint32_t>(instances.size());
topLevelBuildRangeInfo.primitiveOffset = 0;
topLevelBuildRangeInfo.firstVertex = 0;
topLevelBuildRangeInfo.transformOffset = 0;
{
VkAccelerationStructureBuildGeometryInfoKHR asBuildInfo = {};
asBuildInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
asBuildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
asBuildInfo.geometryCount = 1;
asBuildInfo.pGeometries = &topLevelGeometry;
asBuildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
asBuildInfo.srcAccelerationStructure = VK_NULL_HANDLE;
asBuildInfo.dstAccelerationStructure = topAccelerationStructure;
asBuildInfo.scratchData.deviceAddress = scratchBuffer.address;
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> asOffsetInfos = { &topLevelBuildRangeInfo };
//VK_CHECK(vkBuildAccelerationStructureKHR(m_device, 1, &asBuildInfo, asOffsetInfos.data()));
vkCmdBuildAccelerationStructuresKHR(cmdBuffer, 1, &asBuildInfo, asOffsetInfos.data());
}
VK_CHECK(vkEndCommandBuffer(cmdBuffer));
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
VkFence fence = VK_NULL_HANDLE;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VK_CHECK(vkCreateFence(m_device, &fenceInfo, nullptr, &fence));
VK_CHECK(vkQueueSubmit(m_queue, 1, &submitInfo, fence));
VK_CHECK(vkWaitForFences(m_device, 1, &fence, VK_TRUE, UINT64_MAX));
vkDestroyFence(m_device, fence, nullptr);
vkFreeCommandBuffers(m_device, m_commandPool, 1, &cmdBuffer);
m_topLevelAs = topAccelerationStructure;
}
void CRayTracing::updateCameraMatrices() {
m_sceneCB.cameraPosition = m_eye;
float fovAngleY = 45.0f;
glm::mat4 view = glm::lookAtLH(glm::vec3(m_eye), glm::vec3(m_at), glm::vec3(m_up));
glm::mat4 proj = glm::perspectiveLH(glm::radians(fovAngleY), m_aspectRatio, 0.01f, 125.0f);
glm::mat4 viewProj = proj * view;
m_sceneCB.projectionToWorld = glm::inverse(viewProj);
}
void CRayTracing::updateAABBPrimitivesAttributes(float animationTime) {
glm::mat4 identity = glm::mat4(1.0f);
glm::mat4 scale15y = glm::scale(glm::mat4(1.0f), glm::vec3(1.0f, 1.5f, 1.0f));
glm::mat4 scale15 = glm::scale(glm::mat4(1.0f), glm::vec3(1.5f, 1.5f, 1.5f));
//glm::mat4 scale2 = glm::scale(glm::mat4(1.0f), glm::vec3(2.0f, 2.0f, 2.0f));
glm::mat4 scale3 = glm::scale(glm::mat4(1.0f), glm::vec3(3.0f, 3.0f, 3.0f));
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), -2.0f * animationTime, glm::vec3(0.0f, 1.0f, 0.0f));
auto setTransformAABB = [&](uint32_t primitiveIndex, glm::mat4& this_scale, glm::mat4& this_rotation) {
glm::vec3 vTranslation =
0.5f * (glm::vec3(m_aabbs[primitiveIndex].minX, m_aabbs[primitiveIndex].minY, m_aabbs[primitiveIndex].minZ)
+ glm::vec3(m_aabbs[primitiveIndex].maxX, m_aabbs[primitiveIndex].maxY, m_aabbs[primitiveIndex].maxZ));
glm::mat4 translation = glm::translate(glm::mat4(1.0f), vTranslation);
glm::mat4 transform = translation * this_rotation * this_scale;
m_aabbPrimitiveAttributeBuffer[primitiveIndex].localSpaceToBottomLevelAS = transform;
m_aabbPrimitiveAttributeBuffer[primitiveIndex].bottomLevelASToLocalSpace = glm::inverse(transform);
};
uint32_t offset = 0;
{
setTransformAABB(offset + AnalyticPrimitive::AABB, scale15y, identity);
setTransformAABB(offset + AnalyticPrimitive::Spheres, scale15, rotation);
offset += AnalyticPrimitive::Count;
}
{
setTransformAABB(offset + VolumetricPrimitive::Metaballs, scale15, rotation);
offset += VolumetricPrimitive::Count;
}
{
setTransformAABB(offset + SignedDistancePrimitive::MiniSpheres, identity, identity);
setTransformAABB(offset + SignedDistancePrimitive::IntersectedRoundCube, identity, identity);
setTransformAABB(offset + SignedDistancePrimitive::SquareTorus, scale15, identity);
setTransformAABB(offset + SignedDistancePrimitive::TwistedTorus, identity, rotation);
setTransformAABB(offset + SignedDistancePrimitive::Cog, identity, rotation);
setTransformAABB(offset + SignedDistancePrimitive::Cylinder, scale15y, identity);
setTransformAABB(offset + SignedDistancePrimitive::FractalPyramid, scale3, identity);
}
}
void CRayTracing::buildProceduralGeometryAABBs() {
{
glm::ivec3 aabbGrid = glm::ivec3(4, 1, 4);
glm::vec3 const basePosition = glm::vec3(
-(aabbGrid.x * kAabbWidth + (aabbGrid.x - 1) * kAabbDistance) / 2.0f,
-(aabbGrid.y * kAabbWidth + (aabbGrid.y - 1) * kAabbDistance) / 2.0f,
-(aabbGrid.z * kAabbWidth + (aabbGrid.z - 1) * kAabbDistance) / 2.0f
);
glm::vec3 stride = glm::vec3(kAabbWidth + kAabbDistance, kAabbWidth + kAabbDistance, kAabbWidth + kAabbDistance);
auto initializeAABB = [&](glm::vec3 const& offsetIndex, glm::vec3 const& size) {
return VkAabbPositionsKHR {
basePosition.x + offsetIndex.x * stride.x,
basePosition.y + offsetIndex.y * stride.y,
basePosition.z + offsetIndex.z * stride.z,
basePosition.x + offsetIndex.x * stride.x + size.x,
basePosition.y + offsetIndex.y * stride.y + size.y,
basePosition.z + offsetIndex.z * stride.z + size.z,
};
};
m_aabbs.resize(IntersectionShaderType::kTotalPrimitiveCount);
uint32_t offset = 0;
{
m_aabbs[offset + AnalyticPrimitive::AABB] = initializeAABB(glm::ivec3(3, 0, 0), glm::vec3(2.0f, 3.0f, 2.0f));
m_aabbs[offset + AnalyticPrimitive::Spheres] = initializeAABB(glm::vec3(2.25f, 0.0f, 0.75f), glm::vec3(3.0f, 3.0f, 3.0f));
offset += AnalyticPrimitive::Count;
}
{
m_aabbs[offset + VolumetricPrimitive::Metaballs] = initializeAABB(glm::ivec3(0, 0, 0), glm::vec3(3.0f, 3.0f, 3.0f));
offset += VolumetricPrimitive::Count;
}
{
m_aabbs[offset + SignedDistancePrimitive::MiniSpheres] = initializeAABB(glm::ivec3(2, 0, 0), glm::vec3(2.0f, 2.0f, 2.0f));
m_aabbs[offset + SignedDistancePrimitive::TwistedTorus] = initializeAABB(glm::ivec3(0, 0, 1), glm::vec3(2.0f, 2.0f, 2.0f));
m_aabbs[offset + SignedDistancePrimitive::IntersectedRoundCube] = initializeAABB(glm::ivec3(0, 0, 2), glm::vec3(2.0f, 2.0f, 2.0f));
m_aabbs[offset + SignedDistancePrimitive::SquareTorus] = initializeAABB(glm::vec3(0.75f, -0.1f, 2.25f), glm::vec3(3.0f, 3.0f, 3.0f));
m_aabbs[offset + SignedDistancePrimitive::Cog] = initializeAABB(glm::ivec3(1, 0, 0), glm::vec3(2.0f, 2.0f, 2.0f));
m_aabbs[offset + SignedDistancePrimitive::Cylinder] = initializeAABB(glm::ivec3(0, 0, 3), glm::vec3(2.0f, 3.0f, 2.0f));
m_aabbs[offset + SignedDistancePrimitive::FractalPyramid] = initializeAABB(glm::ivec3(2, 0, 2), glm::vec3(6.0f, 6.0f, 6.0f));
}
for (size_t index = 0; index < m_aabbs.size(); ++index) {