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shader.hxx
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38 lines (32 loc) · 974 Bytes
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#ifndef SHADER_HXX
#define SHADER_HXX
#include <vector>
#include <string>
class CShader
{
public:
enum EShaderType {
SHADER_TYPE_UNKNOWN,
SHADER_TYPE_VERTEX_SHADER,
SHADER_TYPE_FRAGMENT_SHADER,
SHADER_TYPE_GEOMETRY_SHADER,
SHADER_TYPE_TESSELATION_CONTROL_SHADER,
SHADER_TYPE_TESSELATION_EVAL_SHADER,
SHADER_TYPE_COMPUTE_SHADER,
SHADER_TYPE_RAY_GENERATION_SHADER,
SHADER_TYPE_CLOSEST_HIT_SHADER,
SHADER_TYPE_MISS_SHADER,
SHADER_TYPE_ANY_HIT_SHADER,
SHADER_TYPE_INTERSECTION_SHADER
};
public:
CShader(std::string const& name, EShaderType type, std::string const& source);
std::vector<uint32_t> compileFile(bool optimize = false);
std::string compileFileToAssembly(bool optimize = false);
static uint32_t shaderType2Internal(EShaderType type);
private:
std::string m_name;
EShaderType m_type;
std::string m_source;
};
#endif // SHADER_HXX