File tree Expand file tree Collapse file tree 1 file changed +2
-2
lines changed
src/main/java/org/dimdev/dimdoors/shared/world/limbo Expand file tree Collapse file tree 1 file changed +2
-2
lines changed Original file line number Diff line number Diff line change @@ -70,7 +70,7 @@ public static Block[] getBlocksImmuneToDecay() {
7070 public static void applySpreadDecay (World world , BlockPos pos ) {
7171 //Check if we randomly apply decay spread or not. This can be used to moderate the frequency of
7272 //full spread decay checks, which can also shift its performance impact on the game.
73- // if (random.nextInt(MAX_DECAY_SPREAD_CHANCE) < DECAY_SPREAD_CHANCE) {
73+ if (random .nextInt (MAX_DECAY_SPREAD_CHANCE ) < DECAY_SPREAD_CHANCE ) {
7474 //Apply decay to the blocks above, below, and on all four sides.
7575 //World.getBlockId() implements bounds checking, so we don't have to worry about reaching out of the world
7676 decayBlock (world , pos .up ());
@@ -79,7 +79,7 @@ public static void applySpreadDecay(World world, BlockPos pos) {
7979 decayBlock (world , pos .south ());
8080 decayBlock (world , pos .west ());
8181 decayBlock (world , pos .east ());
82- // }
82+ }
8383 }
8484
8585 /**
You can’t perform that action at this time.
0 commit comments