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Crafting and localisation tweaks
- Made the crafting recipes of a few doors that virtually only create 1 of themselves in the world a bit cheaper. - Changed "grey" to the 'Murican "gray" in the lang files.
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2 files changed

+5
-5
lines changed

2 files changed

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-5
lines changed

src/main/java/org/dimdev/dimdoors/shared/CraftingManager.java

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -51,13 +51,13 @@ public static void registerRecipes(RegistryEvent.Register<IRecipe> event) { // T
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"yxy", 'x', ModItems.STABLE_FABRIC, 'y', Items.IRON_DOOR));
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event.getRegistry().register(makeShapedRecipe(new ItemStack(ModItems.CHAOS_DOOR, 1),
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"yxy", 'x', Items.ENDER_EYE, 'y', Items.IRON_DOOR));
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"xyx", 'x', Items.ENDER_EYE, 'y', Items.IRON_DOOR));
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event.getRegistry().register(makeShapedRecipe(new ItemStack(ModItems.WARP_DIMENSIONAL_DOOR, 1),
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"yxy", 'x', Items.ENDER_PEARL, 'y', Items.OAK_DOOR));
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event.getRegistry().register(makeShapedRecipe(new ItemStack(ModBlocks.WOOD_DIMENSIONAL_TRAPDOOR, 1),
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"y", "x", "y", 'x', Items.ENDER_PEARL, 'y', Blocks.TRAPDOOR));
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"yx", Items.ENDER_PEARL, 'y', Blocks.TRAPDOOR));
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event.getRegistry().register(makeShapedRecipe(new ItemStack(ModItems.GOLD_DIMENSIONAL_DOOR, 1),
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"yxy", 'x', ModItems.STABLE_FABRIC, 'y', ModItems.GOLD_DOOR));
@@ -66,7 +66,7 @@ public static void registerRecipes(RegistryEvent.Register<IRecipe> event) { // T
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"yy", "yy", "yy", 'y', Items.GOLD_INGOT));
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event.getRegistry().register(makeShapedRecipe(new ItemStack(ModItems.PERSONAL_DIMENSIONAL_DOOR, 1),
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"yxy", 'x', ModItems.STABLE_FABRIC, 'y', ModItems.QUARTZ_DOOR));
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"yx", 'x', ModItems.STABLE_FABRIC, 'y', ModItems.QUARTZ_DOOR));
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event.getRegistry().register(makeShapedRecipe(new ItemStack(ModItems.QUARTZ_DOOR, 1),
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"yy", "yy", "yy", 'y', Items.QUARTZ));

src/main/resources/assets/dimdoors/lang/en_US.lang

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ tile.fabric.yellow.name=Yellow Altered Fabric
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tile.fabric.lime.name=Lime Altered Fabric
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tile.fabric.pink.name=Pink Altered Fabric
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tile.fabric.gray.name=Gray Altered Fabric
22-
tile.fabric.silver.name=Light Grey Altered Fabric
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tile.fabric.silver.name=Light Gray Altered Fabric
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tile.fabric.cyan.name=Cyan Altered Fabric
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tile.fabric.purple.name=Purple Altered Fabric
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tile.fabric.blue.name=Blue Altered Fabric
@@ -36,7 +36,7 @@ tile.ancient_fabric.yellow.name=Yellow Altered Ancient Fabric
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tile.ancient_fabric.lime.name=Lime Altered Ancient Fabric
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tile.ancient_fabric.pink.name=Pink Altered Ancient Fabric
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tile.ancient_fabric.gray.name=Gray Altered Ancient Fabric
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tile.ancient_fabric.silver.name=Light Grey Altered Ancient Fabric
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tile.ancient_fabric.silver.name=Light Gray Altered Ancient Fabric
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tile.ancient_fabric.cyan.name=Cyan Altered Ancient Fabric
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tile.ancient_fabric.purple.name=Purple Altered Ancient Fabric
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tile.ancient_fabric.blue.name=Blue Altered Ancient Fabric

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