@@ -25,9 +25,9 @@ public final class ModConfig {
2525 public static Dungeons dungeon = new Dungeons ();
2626 @ Comment ({"Monolith Config Options" ,
2727 "How dangerous are Monoliths" })
28-
2928 public static Monoliths monolith = new Monoliths ();
30-
29+ @ Comment ({"Limbo Config Options" ,
30+ "This controls various limbo aspects" })
3131 public static Limbo limbo = new Limbo ();
3232
3333 public static class General {
@@ -53,7 +53,7 @@ public static class General {
5353 public static class Pocket {
5454 @ Name ("Pocket Grid Size" )
5555 @ Comment ({"Sets how many chunks apart all pockets in pocket dimensions should be placed." ,
56- "Default: 32 [Minimum = 4] [Maximum = 32] " })
56+ "Default: 32" })
5757 @ RangeInt (min =4 , max =32 )
5858 public int pocketGridSize = 32 ;
5959
@@ -64,14 +64,14 @@ public static class Pocket {
6464
6565 @ Name ("Private Pocket Size" )
6666 @ Comment ({"Sets how large a personal pocket is when initially created." ,
67- "Default: 2 [Minimum = 0] [Maximum = 7] " })
67+ "Default: 2" })
6868 @ RangeInt (min = 0 , max = 7 )
6969 public int initialPrivatePocketSize = 2 ;
7070
7171 @ Name ("Public Pocket Size" )
7272 @ Comment ({"Sets how deep a public pocket created in the overworld will be on average." ,
7373 "Pockets created at a deeper depth will have larger sizes." ,
74- "Default: 1 [Minimum = 0] [Maximum = Max Pocket Size] " })
74+ "Default: 1" })
7575 public int basePublicPocketSize = 1 ;
7676
7777 @ Name ("Load All Schematics" )
@@ -85,7 +85,7 @@ public static class Pocket {
8585 public static class WorldGen {
8686 @ Name ("Rift Cluster Generation Chance" )
8787 @ Comment ({"Sets the chance (out of 1.0) that a cluster of rifts will generate in a given chunk." ,
88- "Default: 0.0002 [Minimum = 0] [Maximum = 1] " })
88+ "Default: 0.0002" })
8989 @ RangeDouble (min =0 , max =1 )
9090 public double clusterGenerationChance = 0.0002 ;
9191
@@ -96,7 +96,7 @@ public static class WorldGen {
9696
9797 @ Name ("Gateway Generation Chance" )
9898 @ Comment ({"Sets the chance (out of 1.0) that a Rift Gateway will generate in a given chunk." ,
99- "Default: 0.0015 [Minimum = 0] [Maximum = 1] " })
99+ "Default: 0.0015" })
100100 @ RangeDouble (min =0 , max =1 )
101101 public double gatewayGenerationChance = 0.0015 ;
102102
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