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Attempt to fix rift animation bug.
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src/main/java/org/dimdev/dimdoors/client/TileEntityFloatingRiftRenderer.java

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -141,7 +141,7 @@ public class TileEntityFloatingRiftRenderer extends TileEntitySpecialRenderer<Ti
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new Vector4f(0.5f,0.5f,-0.5f,0.5f)
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};
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144-
private static double angle = 0;
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private double angle = 0;
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/**
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* Renders the rift.
@@ -177,7 +177,7 @@ public void render(TileEntityFloatingRift te, double x, double y, double z, floa
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}
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private double update(float partialTicks) {
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angle = (angle + 3 * partialTicks) % 360;
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angle = (angle + 1 * partialTicks) % 360;
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return angle;
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}
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