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Releases: DimensionalDevelopment/DimDoors

untagged-0a8e8e95d2b29cb6ab8c: Found piece with FoamFix

21 Jan 07:56

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 - Removed soft FoamFix dependency
 - Sorted a switch case tree by key
 - Added conversion for that 1 World Thread in 1 dungeon
 - Made translateId method more sturdy by hardcoding some fall-back values, so FoamFix doesn't crash it anymore.
 - Changed Schematic author SK to full name: SenseiKiwi

untagged-b268458ea143f90bbae4

20 Jan 23:35

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Split PocketLib and workaround for EnchantingTable

untagged-a10bd06e3618facfbec1

20 Jan 04:49

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Add missing tile entities for all blocks, not just chests and dispens…

untagged-94bc0c8a626ffaa1663c

20 Jan 04:32

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Merge branch 'schematic-creation' into 1.12-WIP and fix conflicts

untagged-79638ee2b4b95331f7fe: Fixing broken chestloot

20 Jan 19:24

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 - Added a method to dynamically fetch the NBT_TYPE of NBTTagCompounds
 - Re-added StringUtils
 - Added a simple String Array search method to StringUtils
 - Added a counter for pistons and tnt
 - Removed counter for Warp Doors on Sandstone, because we know those amounts by now.
 - Fixed the TileEntity NBT not getting read properly
 - Split the block counters from other logic
 - Expressed my rage
 - Moved `rift.markStateChanged();` to later, so it only has to be done once in-code
 - Patched the conversion of that one Warp Door that was placed on SandStone on the bottom of a pocket.
 - Made sure that Transient Portals DO close after they have been passed through.
 - Removed double replacement of Monoliths
 - Made sure that @runemoro 's generic TileEntity generation code writes to the **output** list of TileEntities

untagged-4d1c7feea1427dc7d505

20 Jan 07:43

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Fix registry and transient door bugs

untagged-caf4a649286b43eff065

19 Jan 22:21

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Load schematics alphabetically and log time taken

untagged-bd78be7661d55d2b8ab7

19 Jan 12:15

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French and romanian translations of fabric colors

untagged-bd58361d1af506dbaaeb: Fixing Travis 009

19 Jan 08:06

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untagged-a73f6c585a980f227ced: Fixing Travis 011

19 Jan 08:19

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