Releases: DimensionalDevelopment/DimDoors
Releases · DimensionalDevelopment/DimDoors
untagged-0a8e8e95d2b29cb6ab8c: Found piece with FoamFix
- Removed soft FoamFix dependency - Sorted a switch case tree by key - Added conversion for that 1 World Thread in 1 dungeon - Made translateId method more sturdy by hardcoding some fall-back values, so FoamFix doesn't crash it anymore. - Changed Schematic author SK to full name: SenseiKiwi
untagged-b268458ea143f90bbae4
Split PocketLib and workaround for EnchantingTable
untagged-a10bd06e3618facfbec1
Add missing tile entities for all blocks, not just chests and dispens…
untagged-94bc0c8a626ffaa1663c
Merge branch 'schematic-creation' into 1.12-WIP and fix conflicts
untagged-79638ee2b4b95331f7fe: Fixing broken chestloot
- Added a method to dynamically fetch the NBT_TYPE of NBTTagCompounds - Re-added StringUtils - Added a simple String Array search method to StringUtils - Added a counter for pistons and tnt - Removed counter for Warp Doors on Sandstone, because we know those amounts by now. - Fixed the TileEntity NBT not getting read properly - Split the block counters from other logic - Expressed my rage - Moved `rift.markStateChanged();` to later, so it only has to be done once in-code - Patched the conversion of that one Warp Door that was placed on SandStone on the bottom of a pocket. - Made sure that Transient Portals DO close after they have been passed through. - Removed double replacement of Monoliths - Made sure that @runemoro 's generic TileEntity generation code writes to the **output** list of TileEntities
untagged-4d1c7feea1427dc7d505
Fix registry and transient door bugs
untagged-caf4a649286b43eff065
Load schematics alphabetically and log time taken
untagged-bd78be7661d55d2b8ab7
French and romanian translations of fabric colors
untagged-bd58361d1af506dbaaeb: Fixing Travis 009
untagged-a73f6c585a980f227ced: Fixing Travis 011
-added braces