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Switch bone with external resource? #9

@khacduyst

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@khacduyst

Hi there,
As AS3 version, we can switch bones with any texture we want,
But with Unity, maybe that's feature is missing,

Bone img = armature.GetBone ("step1_01");
    img.Display = Resources.Load("1/texture", typeof(Sprite));

Is there anyway for us to accomplish this?

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