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@echo off
echo Building Controller Compatibility Plugin (Test Version)...
REM Build the project
dotnet build ControllerCompatibility.csproj --configuration Release
if %ERRORLEVEL% EQU 0 (
echo.
echo Build successful! This is a TEST version with mock Playnite SDK.
echo.
echo Test files are located in:
echo %~dp0bin\Release\net462\
echo.
echo NOTE: This test version uses mock Playnite SDK classes.
echo For production use, you would need the actual Playnite SDK.
echo.
echo The plugin demonstrates:
echo - Controller detection and compatibility analysis
echo - Steam-style visual overlays (UI components)
echo - Game compatibility database
echo - Advanced detection algorithms
echo.
echo To test with real Playnite:
echo 1. Get the official Playnite SDK
echo 2. Update project references to use real SDK
echo 3. Remove MockPlayniteSDK.cs
echo 4. Install to %%AppData%%\Playnite\Extensions\ControllerCompatibility\
) else (
echo.
echo Build failed. Please check the error messages above.
)
pause