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Description
using UnityEngine;
using System;
public class Clock : MonoBehaviour
{
public Transform hourHand;
public Transform minuteHand;
public Transform secondHand;
void Update()
{
DateTime time = DateTime.Now;
float hourRotation = (time.Hour % 12) / 12f * 360f;
float minuteRotation = time.Minute / 60f * 360f;
float secondRotation = time.Second / 60f * 360f;
hourHand.localRotation = Quaternion.Euler(0, 0, -hourRotation);
minuteHand.localRotation = Quaternion.Euler(0, 0, -minuteRotation);
secondHand.localRotation = Quaternion.Euler(0, 0, -secondRotation);
}
}
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