I'm not sure if I'm just missing it somewhere, but I'm using a 16 bit grayscale (height map) png as the input, but still getting an 8 bit rgb output. Am I just missing something, or is it not capable of this yet? I thought I saw some terrain tests, and I was assuming those were 16 bit
I'm not sure if I'm just missing it somewhere, but I'm using a 16 bit grayscale (height map) png as the input, but still getting an 8 bit rgb output. Am I just missing something, or is it not capable of this yet? I thought I saw some terrain tests, and I was assuming those were 16 bit