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Metal #74

@sacredbanana

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@sacredbanana

With macOS officially deprecating OpenGL with macOS Mojave because they only want to support Metal, it made me think perhaps I could create a Metal version of Bonzomatic. Do you think Metal shader live coding could be popular enough to warrant developing this version? The only experience I have so far with Metal is porting the Bonzomatic default shader to a Metal fragment shader. It's almost the same as GLSL so the transition is quite smooth.

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