I am helping organize a Shader Showdown, and we may need to render on the dual-NVidia compo machine. If so, we will run two Bonzomatic processes concurrently, and drive them programmatically. Would you be willing to add WGL_NV_gpu_affinity support so we could be sure each process was only using one of the GPUs? I found an implemented example of querying, and a more complex example here that includes rendering. Thanks for considering this request!