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Graphite should support importing image files by opening them as a launch argument to the Mac app #3575

@slrgt

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@slrgt

blender lets you set any painting app as an external editor but currently gets this error

Image Image

maybe if default reaction to graphite trying to open an image file it would would open a new graphite file and import the image file that is being tried to be opened

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    DesktopNative desktop API work with Windows/Mac/Linux and CEF

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