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87 lines (73 loc) · 2.39 KB
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/* wpe-testbed: WPE/WebKit painting/composition simulation
*
* Copyright (C) 2024 Igalia S.L.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <cstdint>
#include <string>
enum class TileUpdateMethod {
GLTexSubImage2D,
MemoryMappingMMAP,
MemoryMappingGBM
};
enum class TileUpdateType {
FullUpdate,
HalfUpdate,
ThirdUpdate
};
enum class BufferModifier {
Linear,
VivanteTiled,
VivanteSuperTiled
};
class Application {
public:
static Application& create(int argc, char** argv);
struct CommandLineArguments {
int32_t frameCount { 0 };
uint32_t tileCount { 0 };
uint32_t tileWidth { 0 };
uint32_t tileHeight { 0 };
uint32_t cellSize { 0 };
bool neon { false };
bool linearFilter { false };
bool depth { false };
bool blend { false };
bool explicitSync { false };
bool noAnimate { false };
bool clear { false };
bool circle { false };
bool rbo { false };
bool fences { false };
bool opaque { false };
bool unbounded { false };
bool dmabufTiles { false };
std::string drmNodeGPU;
std::string drmNodeIPU;
TileUpdateMethod tileUpdateMethod { TileUpdateMethod::GLTexSubImage2D };
TileUpdateType tileUpdateType { TileUpdateType::FullUpdate };
BufferModifier tileBufferModifier { BufferModifier::Linear };
BufferModifier windowBufferModifier { BufferModifier::Linear };
};
static CommandLineArguments& commandLineArguments();
void terminate();
bool isRunning() const;
private:
Application(int argc, char** argv);
struct Private;
Private* d { nullptr };
};