Salutations
There is a problem, as specified in the title, which occurs on elongated objects, single creeds, but of the chosen size (beyond the single block) or more elongated objects, positioned in the drawing you want in the layer, and moved in groups, a simple example would be to think all the selected layer using hotkeys, moving everything.
The problem is easy to find in this context of movement of the whole level.
When for example you move the whole level and move upwards, you are strangely not stuck in this context of situation if at least object were placed in the highest position i.e. at 0Y, so if you drag everything upwards, the whole level becomes thinner by massing all, if I were to bring perhaps the lowest visible point (an object set at 25Y during the command select all active) to height 0Y, perhaps I would get a bunch of objects piled up in a single row (0Y) this is certainly an unwanted effect, because it is a phenomenon that destroys all the level designer work very easily, it is a bug that must be eliminated by blocking the possibility of advancement by making this happen.
I believe that the only way to avoid this would be to give an attribute to the "select all" command (CTRL + A) which avoids automatic modeling (blocks it), if instead it is not "select all" active but only a few objects are selected with the pointer it should always be locked at least the drag (which could go upwards ends) ends and the command is given with the pointer "model" using the arrows appear in the object inside the layer.
I believe towards down beyond line 25Y this effect does not happen but it could be an illusion, as it could be true for the first 16 Blocks of level size and do the same effect beyond 16X, this because the vertical size could coexist together with the level set horizontal but it could only be no more than 16X because a vertical level, as we know, is 16X wide but it is as long as possible therefore 240 Blocks.
Update:
I was able to ascertain that this defect manifests itself banks in the left edge of the level, most likely it would also do it towards the right but since the level has been limited to 240 blocks to avoid errors it should not happen, only that if an object ended up inside that area it would cause an error equally even without opening that area, so moreover there is to limit the right side border on 240 blocks like the left side border in the initial leftmost part of the whole level.
I also ascertained that it is a problem that already originates from Michael's Foundry version so as soon as the current version 0.5.0 is corrected as the software in its normal version should be the defect will appear, currently the defect is another in this new ver. 0.5.0:
If you select everything and click on an object when all inside the layer are selected, the multi selection disappears and only drags the one you touched.
Salutations
There is a problem, as specified in the title, which occurs on elongated objects, single creeds, but of the chosen size (beyond the single block) or more elongated objects, positioned in the drawing you want in the layer, and moved in groups, a simple example would be to think all the selected layer using hotkeys, moving everything.
The problem is easy to find in this context of movement of the whole level.
When for example you move the whole level and move upwards, you are strangely not stuck in this context of situation if at least object were placed in the highest position i.e. at 0Y, so if you drag everything upwards, the whole level becomes thinner by massing all, if I were to bring perhaps the lowest visible point (an object set at 25Y during the command select all active) to height 0Y, perhaps I would get a bunch of objects piled up in a single row (0Y) this is certainly an unwanted effect, because it is a phenomenon that destroys all the level designer work very easily, it is a bug that must be eliminated by blocking the possibility of advancement by making this happen.
I believe that the only way to avoid this would be to give an attribute to the "select all" command (CTRL + A) which avoids automatic modeling (blocks it), if instead it is not "select all" active but only a few objects are selected with the pointer it should always be locked at least the drag (which could go upwards ends) ends and the command is given with the pointer "model" using the arrows appear in the object inside the layer.
I believe towards down beyond line 25Y this effect does not happen but it could be an illusion, as it could be true for the first 16 Blocks of level size and do the same effect beyond 16X, this because the vertical size could coexist together with the level set horizontal but it could only be no more than 16X because a vertical level, as we know, is 16X wide but it is as long as possible therefore 240 Blocks.
Update:
I was able to ascertain that this defect manifests itself banks in the left edge of the level, most likely it would also do it towards the right but since the level has been limited to 240 blocks to avoid errors it should not happen, only that if an object ended up inside that area it would cause an error equally even without opening that area, so moreover there is to limit the right side border on 240 blocks like the left side border in the initial leftmost part of the whole level.
I also ascertained that it is a problem that already originates from Michael's Foundry version so as soon as the current version 0.5.0 is corrected as the software in its normal version should be the defect will appear, currently the defect is another in this new ver. 0.5.0:
If you select everything and click on an object when all inside the layer are selected, the multi selection disappears and only drags the one you touched.