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using System;
using Rocket.API;
using Rocket.Unturned.Player;
using Rocket.Unturned.Chat;
using System.Collections.Generic;
using UnityEngine;
using SDG.Unturned;
using System.Text;
using System.Text.RegularExpressions;
using Logger = Rocket.Core.Logging.Logger;
namespace VehicleTeleporter
{
class CommandVehicleTP : IRocketCommand
{
public AllowedCaller AllowedCaller => AllowedCaller.Player;
public string Name => "vehicletp";
public string Help => "Teleports you to one of your saved vehicles.";
public string Syntax => "/VehicleTP [Vehicle No.]";
public List<string> Aliases => new List<string>() { "vtp" };
public List<string> Permissions => new List<string>() { "vehicleteleporter.vehicletp" };
public void Execute(IRocketPlayer rCaller, string[] Command)
{
UnturnedPlayer uPlayer = (UnturnedPlayer)rCaller;
if (Command.Length > 1 || Command.Length == 0) { UnturnedChat.Say(uPlayer, Syntax, Color.red); return; }
UtilPlayer utilPlayer = uPlayer.GetComponent<UtilPlayer>();
if (VehicleTeleporter.Instance.HasVehicles(uPlayer.CSteamID) > 0)
{
if (Regex.IsMatch(Command[0], @"^\d+$"))
{
List<InteractableVehicle> playerVehicles = utilPlayer.vehicleList;
if (byte.TryParse(Command[0], out byte indx) && indx <= playerVehicles.Count && indx != 0)
{
InteractableVehicle desiredVehicle = playerVehicles[indx - 1];
uPlayer.Teleport(new Vector3(desiredVehicle.transform.position.x, desiredVehicle.transform.position.y + 3, desiredVehicle.transform.position.z), uPlayer.Rotation);
UnturnedChat.Say(uPlayer, VehicleTeleporter.Instance.Translations.Instance.Translate("tp_vehicle", desiredVehicle.asset.vehicleName), Color.yellow);
playerVehicles.Remove(desiredVehicle);
}
else
{
UnturnedChat.Say(uPlayer, VehicleTeleporter.Instance.Translations.Instance.Translate("select_vehicle", playerVehicles.Count), Color.red);
return;
}
}
else
{
UnturnedChat.Say(uPlayer, Syntax, Color.red);
return;
}
} else
{
UnturnedChat.Say(uPlayer, VehicleTeleporter.Instance.Translations.Instance.Translate("no_locked_vehicles"), Color.red);
}
}
}
}