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/**
* Copyright (c) 2020, Evgeniy Morozov
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef RAY_TRACING_ONE_WEEK_RT_VEC3_H
#define RAY_TRACING_ONE_WEEK_RT_VEC3_H
#include <math.h>
#include <stdio.h>
#include <stdint.h>
#define VEC3_STR_BUFFER_LENGTH (32)
typedef enum vec3_axis_e
{
VEC3_AXIS_X = 0,
VEC3_AXIS_Y = 1,
VEC3_AXIS_Z = 2,
} vec3_axis_t;
union vec3_u
{
double components[3];
struct {
double x;
double y;
double z;
};
};
typedef union vec3_u vec3_t;
static inline vec3_t vec3(double x, double y, double z)
{
vec3_t result = {.x = x, .y = y, .z = z};
return result;
}
static inline vec3_t vec3_negate(const vec3_t *v)
{
return vec3(-v->x, -v->y, -v->z);
}
static inline void vec3_add(vec3_t *a, vec3_t b)
{
a->x += b.x;
a->y += b.y;
a->z += b.z;
}
static inline void vec3_sub(vec3_t *a, vec3_t b)
{
a->x -= b.x;
a->y -= b.y;
a->z -= b.z;
}
static inline void vec3_scale_in_place(vec3_t *a, double scalar)
{
a->x *= scalar;
a->y *= scalar;
a->z *= scalar;
}
static inline double vec3_length_squared(vec3_t v)
{
return v.x * v.x + v.y * v.y + v.z * v.z;
}
static inline double vec3_length(vec3_t v)
{
return sqrt(vec3_length_squared(v));
}
static inline vec3_t vec3_sum(vec3_t a, vec3_t b)
{
return vec3(a.x + b.x, a.y + b.y, a.z + b.z);
}
static inline vec3_t vec3_diff(vec3_t a, vec3_t b)
{
return vec3(a.x - b.x, a.y - b.y, a.z - b.z);
}
static inline vec3_t vec3_multiply(vec3_t a, vec3_t b)
{
return vec3(a.x * b.x, a.y * b.y, a.z * b.z);
}
static inline vec3_t vec3_scale(vec3_t a, double s)
{
return vec3(a.x * s, a.y * s, a.z * s);
}
static inline double vec3_dot(vec3_t a, vec3_t b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static inline vec3_t vec3_cross(vec3_t a, vec3_t b)
{
return vec3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
}
static inline vec3_t vec3_normalized(vec3_t a)
{
return vec3_scale(a, 1.0 / vec3_length(a));
}
static inline const char *vec3_to_string(vec3_t a, char *buffer, size_t max_buffer_len)
{
if (-1 == snprintf(buffer, max_buffer_len, "%f %f %f", a.x, a.y, a.z))
{
return NULL;
}
return buffer;
}
static inline vec3_t vec3_lerp(vec3_t from, vec3_t to, double t)
{
return vec3_sum(vec3_scale(from, 1 - t), vec3_scale(to, t));
}
static inline vec3_t vec3_random(double min, double max)
{
return vec3(rt_random_double(min, max), rt_random_double(min, max), rt_random_double(min, max));
}
static inline vec3_t vec3_random_unit_vector(void)
{
double a = rt_random_double(0, 2 * PI);
double z = rt_random_double(-1, 1);
double r = sqrt(1 - z * z);
return vec3(r * cos(a), r * sin(a), z);
}
static inline vec3_t vec3_random_in_unit_sphere(void)
{
vec3_t res = vec3_random(-1, 1);
if (vec3_length_squared(res) > 1)
{
res = vec3_normalized(res);
}
return res;
}
static inline vec3_t vec3_random_in_hemisphere(const vec3_t *n)
{
vec3_t in_unit_sphere = vec3_random_in_unit_sphere();
if (vec3_dot(in_unit_sphere, *n) > 0)
{
return in_unit_sphere;
}
return vec3_negate(&in_unit_sphere);
}
static inline vec3_t vec3_random_in_unit_disc(void)
{
vec3_t res = vec3(rt_random_double(-1, 1), rt_random_double(-1, 1), 0);
if (vec3_length_squared(res) > 1)
{
return vec3_normalized(res);
}
return res;
}
static inline vec3_t vec3_reflect(const vec3_t *vec, const vec3_t *n)
{
double scale = 2 * vec3_dot(*vec, *n);
return vec3_diff(*vec, vec3_scale(*n, scale));
}
static inline vec3_t vec3_refract(const vec3_t *vec, const vec3_t *n, double r)
{
double vec_length = vec3_length(*vec);
double c = -vec3_dot(*vec, *n) / vec_length;
double aux = vec_length * (r * c - sqrt(1 - r * r * (1 - c * c)));
return vec3_sum(vec3_scale(*vec, r), vec3_scale(*n, aux));
}
// Point layer for vec3_t
typedef vec3_t point3_t;
#define point3(x, y, z) vec3((x), (y), (z))
#endif // RAY_TRACING_ONE_WEEK_RT_VEC3_H