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Mesh BVHs are built like this: https://github.com/google-deepmind/mujoco_warp/blob/render/mujoco_warp/_src/bvh.py#L300

Static meshes need to only be built once. When you build the mesh you should calculate the canonical size of the mesh.

Then when you update your lowers/uppers (which you would do every frame since geometry is moving), you can use the original size calculated, update it based on the new position/rotation, and update lowers/uppers for that mesh: https://github.com/google-deepmind/mujoco_warp/blob/render/mujoco_warp/_src/bvh.py#L210

As you mentioned, there is no smarter way to do this, other than streamlining your example to make sure you create the meshes in advance and sto…

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@tueboesen
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@StafaH
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