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Add multichannel SDF support #4

@PixelsCommander

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@PixelsCommander

Multichannel SDF provides better quality for text rendering. Better explained here
https://github.com/Jam3/three-bmfont-text/blob/master/docs/sdf.md

In order to use MSDF we should modify fragment shader (src/fragment) and have a corresponding demo based on font generated with: https://github.com/Jam3/msdf-bmfont

Here is a one we may use https://github.com/Jam3/three-bmfont-text/blob/master/shaders/msdf.js

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