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Better rules required for netplay #341

@loganmc10

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@loganmc10

RetroAchievements currently has a bit of a "blind spot" when it comes to netplay.

Picture the following: 2 users initiate a netplay session for Super Mario 64. Player 2 is logged in to RetroAchievements. They (player 2) are not playing. Super Mario 64 is a one-player game. rcheevos has no idea this is a netplay session, or whether the local player is player 1 or player 2. rcheevos just sees stars being collected on both machines.

Therefore, player 2 will start earning achievements, even though they are not playing; they are simply spectating.

My suggestion:

  • For hardcore, emulators should need to indicate to rcheevos/RA API that the session is a netplay session.
  • In hardcore, if it is a netplay session, achievements should only be earned on subsets that have been marked as "netplay approved" (for example, the Mario Kart 64 Multiplayer Subset).

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