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/*
* Vulkan Example - Host image copy using VK_EXT_host_image_copy
*
* This sample shows how to use host image copies to directly upload an image to the devic without having to use staging
*
* Copyright (C) 2024-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
#include <ktx.h>
#include <ktxvulkan.h>
class VulkanExample : public VulkanExampleBase
{
public:
// Pointers for functions added by the host image copy extension;
PFN_vkCopyMemoryToImageEXT vkCopyMemoryToImageEXT{ nullptr };
PFN_vkTransitionImageLayoutEXT vkTransitionImageLayoutEXT{ nullptr };
// Used to check feature image format support for host image copies
PFN_vkGetPhysicalDeviceFormatProperties2 vkGetPhysicalDeviceFormatProperties2{ nullptr };
VkPhysicalDeviceHostImageCopyFeaturesEXT enabledPhysicalDeviceHostImageCopyFeaturesEXT{};
// Contains all Vulkan objects that are required to store and use a texture
struct Texture {
VkSampler sampler{ VK_NULL_HANDLE };
VkImage image{ VK_NULL_HANDLE };
VkDeviceMemory deviceMemory{ VK_NULL_HANDLE };
VkImageView view{ VK_NULL_HANDLE };
uint32_t width{ 0 };
uint32_t height{ 0 };
uint32_t mipLevels{ 0 };
} texture;
vkglTF::Model plane;
struct UniformData {
glm::mat4 projection;
glm::mat4 modelView;
glm::vec4 viewPos;
float lodBias = 0.0f;
} uniformData;
std::array<vks::Buffer, maxConcurrentFrames> uniformBuffers;
VkPipeline pipeline{ VK_NULL_HANDLE };
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
std::array<VkDescriptorSet, maxConcurrentFrames> descriptorSets{};
VulkanExample() : VulkanExampleBase()
{
title = "Host image copy";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -1.5f));
camera.setRotation(glm::vec3(0.0f, 15.0f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
// Enable required extensions
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_KHR_FORMAT_FEATURE_FLAGS_2_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_KHR_COPY_COMMANDS_2_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_EXT_HOST_IMAGE_COPY_EXTENSION_NAME);
// Enable host image copy feature
enabledPhysicalDeviceHostImageCopyFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_FEATURES_EXT;
enabledPhysicalDeviceHostImageCopyFeaturesEXT.hostImageCopy = VK_TRUE;
deviceCreatepNextChain = &enabledPhysicalDeviceHostImageCopyFeaturesEXT;
}
~VulkanExample() override
{
if (device) {
destroyTextureImage(texture);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
for (auto& buffer : uniformBuffers) {
buffer.destroy();
}
}
}
// Enable physical device features required for this example
void getEnabledFeatures() override
{
// Enable anisotropic filtering if supported
if (deviceFeatures.samplerAnisotropy) {
enabledFeatures.samplerAnisotropy = VK_TRUE;
};
}
/*
Upload texture image data to the GPU
Unlike the texture(3d/array/etc) samples, this one uses the VK_EXT_host_image_copy to drasticly simplify the process
of uploading an image from the host to the GPU. This new extension adds a way of directly uploading image data from
host memory to an optimal tiled image on the device (GPU). This no longer requires a staging buffer in between, as we can
now directly copy data stored in host memory to the image. The extension also adds new functionality to simplfy image barriers
*/
void loadTexture()
{
// We use the Khronos texture format (https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/)
std::string filename = getAssetPath() + "textures/metalplate01_rgba.ktx";
ktxResult result;
ktxTexture* ktxTexture;
#if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
ktx_uint8_t *textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size);
AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
delete[] textureData;
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
#endif
assert(result == KTX_SUCCESS);
// Get properties required for using and upload texture data from the ktx texture object
texture.width = ktxTexture->baseWidth;
texture.height = ktxTexture->baseHeight;
texture.mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
const VkFormat imageFormat = VK_FORMAT_R8G8B8A8_UNORM;
// Check if the image format supports the host image copy flag
// Note: All formats that support sampling are required to support this flag
// So for the format used here (R8G8B8A8_UNORM) we could skip this check
// The flag we need to check is an extension flag, so we need to go through VkFormatProperties3
VkFormatProperties3 formatProperties3{};
formatProperties3.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3_KHR;
// Properties3 need to be chained into Properties2
VkFormatProperties2 formatProperties2{};
formatProperties2.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2;
formatProperties2.pNext = &formatProperties3;
vkGetPhysicalDeviceFormatProperties2(physicalDevice, imageFormat, &formatProperties2);
if ((formatProperties3.optimalTilingFeatures & VK_FORMAT_FEATURE_2_HOST_IMAGE_TRANSFER_BIT_EXT) == 0) {
vks::tools::exitFatal("The selected image format does not support the required host transfer bit.", -1);
}
// Create optimal tiled target image on the device
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = imageFormat;
imageCreateInfo.mipLevels = texture.mipLevels;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.extent = { texture.width, texture.height, 1 };
// For images that use host image copy we need to specify the VK_IMAGE_USAGE_HOST_TRANSFER_BIT_EXT usage flag
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_HOST_TRANSFER_BIT_EXT;
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &texture.image));
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs = {};
vkGetImageMemoryRequirements(device, texture.image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture.deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, texture.image, texture.deviceMemory, 0));
// With host image copy we can directly copy from the KTX image in host memory to the device
// This is pretty straight forward, as the KTX image is already tightly packed, doesn't need and swizzle and as such matches
// what the device expects
// Set up copy information for all mip levels stored in the image
std::vector<VkMemoryToImageCopyEXT> memoryToImageCopies{};
for (uint32_t i = 0; i < texture.mipLevels; i++) {
// Setup a buffer image copy structure for the current mip level
VkMemoryToImageCopyEXT memoryToImageCopy = {};
memoryToImageCopy.sType = VK_STRUCTURE_TYPE_MEMORY_TO_IMAGE_COPY_EXT;
memoryToImageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
memoryToImageCopy.imageSubresource.mipLevel = i;
memoryToImageCopy.imageSubresource.baseArrayLayer = 0;
memoryToImageCopy.imageSubresource.layerCount = 1;
memoryToImageCopy.imageExtent.width = ktxTexture->baseWidth >> i;
memoryToImageCopy.imageExtent.height = ktxTexture->baseHeight >> i;
memoryToImageCopy.imageExtent.depth = 1;
// This tells the implementation where to read the data from
// As the KTX file is tightly packed, we can simply offset into that buffer for the current mip level
ktx_size_t offset;
KTX_error_code ret = ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset);
assert(ret == KTX_SUCCESS);
memoryToImageCopy.pHostPointer = ktxTextureData + offset;
memoryToImageCopies.push_back(memoryToImageCopy);
}
VkImageSubresourceRange subresourceRange{};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = texture.mipLevels;
subresourceRange.layerCount = 1;
// VK_EXT_host_image_copy als introduces a simplified way of doing the required image transition on the host
// This no longer requires a dedicated command buffer to submit the barrier
// We also no longer need multiple transitions, and only have to do one for the final layout
VkHostImageLayoutTransitionInfoEXT hostImageLayoutTransitionInfo{};
hostImageLayoutTransitionInfo.sType = VK_STRUCTURE_TYPE_HOST_IMAGE_LAYOUT_TRANSITION_INFO_EXT;
hostImageLayoutTransitionInfo.image = texture.image;
hostImageLayoutTransitionInfo.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
hostImageLayoutTransitionInfo.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
hostImageLayoutTransitionInfo.subresourceRange = subresourceRange;
vkTransitionImageLayoutEXT(device, 1, &hostImageLayoutTransitionInfo);
// With the image in the correct layout and copy information for all mip levels setup, we can now issue the copy to our taget image from the host
// The implementation will then convert this to an implementation specific optimal tiling layout
VkCopyMemoryToImageInfoEXT copyMemoryInfo{};
copyMemoryInfo.sType = VK_STRUCTURE_TYPE_COPY_MEMORY_TO_IMAGE_INFO_EXT;
copyMemoryInfo.dstImage = texture.image;
copyMemoryInfo.dstImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
copyMemoryInfo.regionCount = static_cast<uint32_t>(memoryToImageCopies.size());
copyMemoryInfo.pRegions = memoryToImageCopies.data();
vkCopyMemoryToImageEXT(device, ©MemoryInfo);
ktxTexture_Destroy(ktxTexture);
// Create a texture sampler
VkSamplerCreateInfo sampler = vks::initializers::samplerCreateInfo();
sampler.magFilter = VK_FILTER_LINEAR;
sampler.minFilter = VK_FILTER_LINEAR;
sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler.mipLodBias = 0.0f;
sampler.compareOp = VK_COMPARE_OP_NEVER;
sampler.minLod = 0.0f;
sampler.maxLod = (float)texture.mipLevels;
sampler.maxAnisotropy = vulkanDevice->properties.limits.maxSamplerAnisotropy;
sampler.anisotropyEnable = VK_TRUE;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture.sampler));
// Create image view
VkImageViewCreateInfo view = vks::initializers::imageViewCreateInfo();
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
view.format = imageFormat;
view.subresourceRange = subresourceRange;
view.image = texture.image;
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture.view));
}
// Free all Vulkan resources used by a texture object
void destroyTextureImage(Texture texture)
{
vkDestroyImageView(device, texture.view, nullptr);
vkDestroyImage(device, texture.image, nullptr);
vkDestroySampler(device, texture.sampler, nullptr);
vkFreeMemory(device, texture.deviceMemory, nullptr);
}
void setupDescriptors()
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, maxConcurrentFrames),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, maxConcurrentFrames)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, maxConcurrentFrames);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
// Binding 1 : Fragment shader image sampler
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
// Sets per frame, just like the buffers themselves
// Dynamic and static resources in one set for simplicity
// Setup a descriptor image info for the current texture to be used as a combined image sampler
VkDescriptorImageInfo textureDescriptor{};
textureDescriptor.imageView = texture.view;
textureDescriptor.sampler = texture.sampler;
textureDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
for (auto i = 0; i < uniformBuffers.size(); i++) {
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets[i]));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSets[i], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers[i].descriptor),
// Binding 1 : Fragment shader texture sampler
vks::initializers::writeDescriptorSet(descriptorSets[i], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
}
void preparePipelines()
{
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
// Shaders
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages = {
loadShader(getShadersPath() + "texture/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getShadersPath() + "texture/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
};
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCreateInfo.pStages = shaderStages.data();
pipelineCreateInfo.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::UV, vkglTF::VertexComponent::Normal });
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
for (auto& buffer : uniformBuffers) {
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &buffer, sizeof(UniformData), &uniformData));
VK_CHECK_RESULT(buffer.map());
}
}
void updateUniformBuffers()
{
uniformData.projection = camera.matrices.perspective;
uniformData.modelView = camera.matrices.view;
uniformData.viewPos = camera.viewPos;
memcpy(uniformBuffers[currentBuffer].mapped, &uniformData, sizeof(UniformData));
}
void loadAssets()
{
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
plane.loadFromFile(getAssetPath() + "models/plane_z.gltf", vulkanDevice, queue, glTFLoadingFlags);
}
void prepare() override
{
VulkanExampleBase::prepare();
// Get the function pointers required host image copies
vkCopyMemoryToImageEXT = reinterpret_cast<PFN_vkCopyMemoryToImageEXT>(vkGetDeviceProcAddr(device, "vkCopyMemoryToImageEXT"));
vkTransitionImageLayoutEXT = reinterpret_cast<PFN_vkTransitionImageLayoutEXT>(vkGetDeviceProcAddr(device, "vkTransitionImageLayoutEXT"));
vkGetPhysicalDeviceFormatProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceFormatProperties2>(vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceFormatProperties2KHR"));
loadAssets();
loadTexture();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
prepared = true;
}
void buildCommandBuffer()
{
VkCommandBuffer cmdBuffer = drawCmdBuffers[currentBuffer];
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2]{};
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
renderPassBeginInfo.framebuffer = frameBuffers[currentImageIndex];
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
vkCmdBeginRenderPass(cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(cmdBuffer, 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(cmdBuffer, 0, 1, &scissor);
vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[currentBuffer], 0, nullptr);
vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
plane.draw(cmdBuffer);
drawUI(cmdBuffer);
vkCmdEndRenderPass(cmdBuffer);
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
}
virtual void render()
{
if (!prepared)
return;
VulkanExampleBase::prepareFrame();
updateUniformBuffers();
buildCommandBuffer();
VulkanExampleBase::submitFrame();
}
void OnUpdateUIOverlay(vks::UIOverlay *overlay) override
{
if (overlay->header("Settings")) {
overlay->sliderFloat("LOD bias", &uniformData.lodBias, 0.0f, (float)texture.mipLevels);
}
}
};
VULKAN_EXAMPLE_MAIN()