|
| 1 | +#define FILTERSCRIPT |
| 2 | +#include <a_samp> |
| 3 | +#include <zcmd> |
| 4 | +#include <menu-floating> |
| 5 | +
|
| 6 | +enum |
| 7 | +{ |
| 8 | + MENU_FLOATING_HOSPITAL, |
| 9 | + MENU_FLOATING_TELEPORTES, |
| 10 | + MENU_FLOATING_WEAPONS, |
| 11 | +} |
| 12 | +
|
| 13 | +CMD:hospital(playerid) |
| 14 | +{ |
| 15 | + static const items[][] = |
| 16 | + { |
| 17 | + "Atencion", |
| 18 | + "Ver historial ~p~nuevo!" |
| 19 | + }; |
| 20 | + ShowMenuFloatingForPlayer(playerid, MENU_FLOATING_HOSPITAL, "Hospital", 0xDA2B2BFF, items); |
| 21 | + return 1; |
| 22 | +} |
| 23 | +
|
| 24 | +CMD:teleportes(playerid) |
| 25 | +{ |
| 26 | + static const items[][] = |
| 27 | + { |
| 28 | + "Los Santos", |
| 29 | + "San Fierro", |
| 30 | + "Las Venturas" |
| 31 | + }; |
| 32 | + ShowMenuFloatingForPlayer(playerid, MENU_FLOATING_TELEPORTES, "Teleportes", 0x445750FF, items); |
| 33 | + return 1; |
| 34 | +} |
| 35 | +
|
| 36 | +
|
| 37 | +CMD:weapons(playerid) |
| 38 | +{ |
| 39 | + static const items[][] = |
| 40 | + { |
| 41 | + "Tec-9", |
| 42 | + "Micro Uzi", |
| 43 | + "M4A1_____________~g~~h~~h~100$", |
| 44 | + "MP5______________~g~~h~~h~350$", |
| 45 | + "Desert Eagle" |
| 46 | + }; |
| 47 | + ShowMenuFloatingForPlayer(playerid, MENU_FLOATING_WEAPONS, "Weapons", 0xDA2B2BFF, items); |
| 48 | + return 1; |
| 49 | +} |
| 50 | +
|
| 51 | +
|
| 52 | +public OnPlayerMenuFloatingResponse(playerid, extraid, bool:response, listitem) |
| 53 | +{ |
| 54 | + /*new string[128]; |
| 55 | + format(string, sizeof string, "[DEBUG] extraid = %i, response = %s, listitem = %i", extraid, response ? ("true") : ("false"), listitem); |
| 56 | + SendClientMessage(playerid, 0xCDCDCDFF, string);*/ |
| 57 | +
|
| 58 | + switch (extraid) |
| 59 | + { |
| 60 | + //--------------------------------------------------------------------// |
| 61 | + case MENU_FLOATING_HOSPITAL: |
| 62 | + { |
| 63 | + if (!response) |
| 64 | + return 0; |
| 65 | +
|
| 66 | + switch (listitem) |
| 67 | + { |
| 68 | + case 0: SendClientMessage(playerid, -1, "* Atencion"); |
| 69 | + case 1: SendClientMessage(playerid, -1, "* Historial"); |
| 70 | + } |
| 71 | + } |
| 72 | + //--------------------------------------------------------------------// |
| 73 | + case MENU_FLOATING_TELEPORTES: |
| 74 | + { |
| 75 | + if (!response) |
| 76 | + return 0; |
| 77 | +
|
| 78 | + HideMenuFloatingForPlayer(playerid); |
| 79 | +
|
| 80 | + switch (listitem) |
| 81 | + { |
| 82 | + case 0: |
| 83 | + { |
| 84 | + SetPlayerPos(playerid, 1547.2209, -1681.7416, 13.5588); |
| 85 | + SetPlayerFacingAngle(playerid, 90.0); |
| 86 | + } |
| 87 | + case 1: |
| 88 | + { |
| 89 | + SetPlayerPos(playerid, -1583.6185, 809.6888, 6.8203); |
| 90 | + SetPlayerFacingAngle(playerid, 270.0); |
| 91 | + } |
| 92 | + case 2: |
| 93 | + { |
| 94 | + SetPlayerPos(playerid, 1592.3444, 1817.8513, 10.8203); |
| 95 | + SetPlayerFacingAngle(playerid, 360.0); |
| 96 | + } |
| 97 | + } |
| 98 | +
|
| 99 | + SetPlayerInterior(playerid, 0); |
| 100 | + SetPlayerVirtualWorld(playerid, 0); |
| 101 | + } |
| 102 | + //--------------------------------------------------------------------// |
| 103 | + case MENU_FLOATING_WEAPONS: |
| 104 | + { |
| 105 | + if (!response) |
| 106 | + return 0; |
| 107 | +
|
| 108 | + HideMenuFloatingForPlayer(playerid); |
| 109 | +
|
| 110 | + switch (listitem) |
| 111 | + { |
| 112 | + case 0: // Tec-9 - gratis |
| 113 | + { |
| 114 | + GivePlayerWeapon(playerid, 32, 164); |
| 115 | + SendClientMessage(playerid, -1, "* Has obtenido una Tec-9 Gratis!"); |
| 116 | + } |
| 117 | + case 1: // Micro Uzi - gratis |
| 118 | + { |
| 119 | + GivePlayerWeapon(playerid, 28, 1000); |
| 120 | + SendClientMessage(playerid, -1, "* Has obtenido una Micro Uzi Gratis!"); |
| 121 | + } |
| 122 | + case 2: // M4A1 - 100$ |
| 123 | + { |
| 124 | + new precio = 100; |
| 125 | + new dinero = GetPlayerMoney(playerid); |
| 126 | +
|
| 127 | + if (dinero >= precio) |
| 128 | + { |
| 129 | + GivePlayerWeapon(playerid, 31, 500); // M4A1 |
| 130 | + GivePlayerMoney(playerid, -precio); |
| 131 | + SendClientMessage(playerid, -1, "* Has comprado un M4A1 por 100$"); |
| 132 | + } |
| 133 | + else |
| 134 | + { |
| 135 | + new faltante = precio - dinero; |
| 136 | + new msg[64]; |
| 137 | + format(msg, sizeof msg, "* Te falta %d$ para comprar el M4A1", faltante); |
| 138 | + SendClientMessage(playerid, 0xFF0000FF, msg); |
| 139 | + } |
| 140 | + } |
| 141 | + case 3: // MP5 - 350$ |
| 142 | + { |
| 143 | + new precio = 350; |
| 144 | + new dinero = GetPlayerMoney(playerid); |
| 145 | +
|
| 146 | + if (dinero >= precio) |
| 147 | + { |
| 148 | + GivePlayerWeapon(playerid, 29, 500); // MP5 |
| 149 | + GivePlayerMoney(playerid, -precio); |
| 150 | + SendClientMessage(playerid, -1, "* Has comprado un MP5 por 350$"); |
| 151 | + } |
| 152 | + else |
| 153 | + { |
| 154 | + new faltante = precio - dinero; |
| 155 | + new msg[64]; |
| 156 | + format(msg, sizeof msg, "* Te falta %d$ para comprar el MP5", faltante); |
| 157 | + SendClientMessage(playerid, 0xFF0000FF, msg); |
| 158 | + } |
| 159 | + } |
| 160 | + case 4: // Desert Eagle - gratis |
| 161 | + { |
| 162 | + GivePlayerWeapon(playerid, 24, 1000); |
| 163 | + SendClientMessage(playerid, -1, "* Has obtenido una Desert Eagle Gratis!"); |
| 164 | + } |
| 165 | + } |
| 166 | + } |
| 167 | + //--------------------------------------------------------------------// |
| 168 | + } |
| 169 | + return 1; |
| 170 | +} |
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