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Websocket is used in the released games, using wss:// protocols, using SSL option 2, everything is ok. Puerts' unit test also has ws:// test, passed in every commit recent.
test case here: https://github.com/Tencent/puerts/blob/master/unity/test/Src/Cases/WebsocketTest.cs#L86
Have you tried addEventListener for error event to see if there is any information?

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@vynxc
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@chexiongsheng
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