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[BUG] Variable blur acts as a standard material on visionOS #22

@seldon1000

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@seldon1000

Hello, thanks a lot for this nice package, very appreciated!

While switching to it from a similar package, I noticed an odd behavior on my SwiftUI visionOS app (designed for iPad).
VariableBlur shows a normal material (thin/regular), without any progressive blur and opacity.

Below are some screenshots. The views are exactly the same. On iOS the progressive blur on top and bottom is showing perfectly.

iOS:
Image

visionOS:
Image

Before I was using this other package: https://github.com/nikstar/VariableBlur . This does seem to work flawlessly on visionOS too. Not sure what's different in its approach.

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