Hello, thanks a lot for this nice package, very appreciated!
While switching to it from a similar package, I noticed an odd behavior on my SwiftUI visionOS app (designed for iPad).
VariableBlur shows a normal material (thin/regular), without any progressive blur and opacity.
Below are some screenshots. The views are exactly the same. On iOS the progressive blur on top and bottom is showing perfectly.
iOS:

visionOS:

Before I was using this other package: https://github.com/nikstar/VariableBlur . This does seem to work flawlessly on visionOS too. Not sure what's different in its approach.
Hello, thanks a lot for this nice package, very appreciated!
While switching to it from a similar package, I noticed an odd behavior on my SwiftUI visionOS app (designed for iPad).
VariableBlur shows a normal material (thin/regular), without any progressive blur and opacity.
Below are some screenshots. The views are exactly the same. On iOS the progressive blur on top and bottom is showing perfectly.
iOS:

visionOS:

Before I was using this other package: https://github.com/nikstar/VariableBlur . This does seem to work flawlessly on visionOS too. Not sure what's different in its approach.