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using Playnite.SDK;
using Playnite.SDK.Events;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Windows.Controls;
namespace GameSnapPlugin
{
public class GameSnapPlugin : GenericPlugin
{
public override Guid Id { get; } = Guid.Parse("1826881c-4e6e-4ed3-ac6c-8605f953daf4");
// ScreenshotsVisualizer GUID — usado para o refresh automático
private static readonly Guid ScreenshotsVisualizerId = Guid.Parse("c6c8276f-91bf-48e5-a1d1-4bee0b493488");
public GameSnapSettingsViewModel PluginSettings { get; private set; }
private GameSnapSettings S => PluginSettings.Settings;
private GameSnapLogger? _logger;
private DictionaryService? _dict;
private OrganizerService? _organizer;
private WatcherService? _watcher;
private SteamService? _steam;
private EmulatorService? _emulator;
public GameSnapPlugin(IPlayniteAPI api) : base(api)
{
Properties = new GenericPluginProperties { HasSettings = true };
PluginSettings = new GameSnapSettingsViewModel(this);
}
public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
{
System.Threading.Tasks.Task.Run(() =>
{
try { InitServices(S); _watcher?.Start(); }
catch (Exception ex) { System.Diagnostics.Debug.WriteLine($"GameSnap init error: {ex.Message}"); }
});
}
public override void OnApplicationStopped(OnApplicationStoppedEventArgs args)
{
_watcher?.Stop();
_watcher?.Dispose();
}
public override void OnGameStarted(OnGameStartedEventArgs args)
{
_organizer?.SetCurrentGame(args.Game.Name);
TryAutoCreateFolder(args.Game.Name);
}
public override void OnGameStopped(OnGameStoppedEventArgs args)
{
_organizer?.SetCurrentGame(null);
}
private void TryAutoCreateFolder(string gameName)
{
if (!S.AutoCreateFolders) return;
if (string.IsNullOrWhiteSpace(S.DestinationBase)) return;
if (!Directory.Exists(S.DestinationBase)) return;
var folderName = string.Concat(gameName.Split(Path.GetInvalidFileNameChars())).Trim();
if (string.IsNullOrWhiteSpace(folderName)) return;
var folderPath = Path.Combine(S.DestinationBase, folderName);
if (!Directory.Exists(folderPath))
{
Directory.CreateDirectory(folderPath);
_logger?.Info($"Auto-created folder: {folderPath}");
}
}
// ── ScreenshotsVisualizer integration ───────────────────────────────────
// Notifica o ScreenshotsVisualizer para reescanear um jogo após mover screenshots.
// Usa reflexão para não criar dependência direta no projeto.
public void NotifyScreenshotsVisualizerRefresh(Game game)
{
try
{
var sv = PlayniteApi.Addons.Plugins
.FirstOrDefault(p => p.Id == ScreenshotsVisualizerId);
if (sv == null) return;
// Acessa Database.RefreshData(Game) via reflexão
var dbProp = sv.GetType().GetProperty("Database",
BindingFlags.Public | BindingFlags.Instance);
if (dbProp == null) return;
var db = dbProp.GetValue(sv);
if (db == null) return;
var refreshMethod = db.GetType().GetMethod("RefreshData",
BindingFlags.Public | BindingFlags.Instance,
null, new[] { typeof(Game) }, null);
refreshMethod?.Invoke(db, new object[] { game });
_logger?.Info($"ScreenshotsVisualizer refreshed for: {game.Name}");
}
catch (Exception ex)
{
// Silencioso — SV pode não estar instalado
_logger?.Info($"ScreenshotsVisualizer refresh skipped: {ex.Message}");
}
}
// ── Settings ─────────────────────────────────────────────────────────────
public override ISettings GetSettings(bool firstRunSettings) => PluginSettings;
public override UserControl GetSettingsView(bool firstRunSettings)
=> new Views.SettingsTabView();
public void ApplySettings(GameSnapSettings s)
{
_watcher?.Stop();
_watcher?.Dispose();
_watcher = null;
InitServices(s);
_watcher?.Start();
}
// ── Services ─────────────────────────────────────────────────────────────
private void InitServices(GameSnapSettings s)
{
var dataPath = GetPluginUserDataPath();
Directory.CreateDirectory(dataPath);
_logger = new GameSnapLogger(dataPath);
_dict = new DictionaryService(dataPath);
_organizer = new OrganizerService(s, _dict, _logger);
if (s.EnableSteamSupport)
{
_steam = new SteamService(PlayniteApi, _logger);
_organizer.SteamService = _steam;
}
else
{
_steam = null;
_organizer.SteamService = null;
}
if (s.EnableEmulatorSupport)
{
_emulator = new EmulatorService(PlayniteApi, s, _logger);
_organizer.EmulatorService = _emulator;
}
else
{
_emulator = null;
_organizer.EmulatorService = null;
}
_organizer.OnFileMoved = (summary, message) =>
{
if (s.ShowNotifications)
PlayniteApi.Notifications.Add(
new NotificationMessage(Guid.NewGuid().ToString(), message, NotificationType.Info));
};
_organizer.OnGamesOrganized = (gameNames) =>
{
if (!s.EnableScreenshotsVisualizerRefresh) return;
// Notifica o ScreenshotsVisualizer para reescanear cada jogo afetado
foreach (var name in gameNames)
{
var game = PlayniteApi.Database.Games
.FirstOrDefault(g => g.Name.Equals(name, StringComparison.OrdinalIgnoreCase));
if (game != null)
NotifyScreenshotsVisualizerRefresh(game);
}
};
_watcher = new WatcherService(s, _organizer, _logger);
}
// ── Menus ─────────────────────────────────────────────────────────────────
public override IEnumerable<GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
{
yield return new GameMenuItem
{
Description = "Organize screenshots now",
MenuSection = "GameSnap",
Action = _ => _organizer?.Organize()
};
}
public override IEnumerable<MainMenuItem> GetMainMenuItems(GetMainMenuItemsArgs args)
{
yield return new MainMenuItem
{
Description = "Organize screenshots now",
MenuSection = "@GameSnap",
Action = _ => _organizer?.Organize()
};
yield return new MainMenuItem
{
Description = "Open log",
MenuSection = "@GameSnap",
Action = _ =>
{
var path = Path.Combine(GetPluginUserDataPath(), "gamesnap.log");
if (File.Exists(path))
System.Diagnostics.Process.Start(
new System.Diagnostics.ProcessStartInfo("notepad.exe", path) { UseShellExecute = true });
}
};
yield return new MainMenuItem
{
Description = "Open dictionary",
MenuSection = "@GameSnap",
Action = _ =>
{
var path = Path.Combine(GetPluginUserDataPath(), "dictionary.txt");
if (!File.Exists(path))
File.WriteAllText(path, "# Format:\n# [Game Name]\n# alias1\n");
System.Diagnostics.Process.Start(
new System.Diagnostics.ProcessStartInfo("notepad.exe", path) { UseShellExecute = true });
}
};
yield return new MainMenuItem
{
Description = "Review unmatched screenshots",
MenuSection = "@GameSnap",
Action = _ => OpenReviewWindow()
};
yield return new MainMenuItem
{
Description = "Review unmatched screenshots (Fullscreen / Gamepad)",
MenuSection = "@GameSnap",
Action = _ => OpenFullscreenReviewWindow()
};
}
private void OpenReviewWindow()
{
if (_organizer == null || _dict == null || _logger == null)
{
PlayniteApi.Dialogs.ShowMessage("GameSnap is not fully initialized.", "GameSnap");
return;
}
var vm = new ReviewViewModel(PlayniteApi, S, _dict, _organizer, _logger);
var window = new Views.ReviewWindow(vm);
vm.SetCloseAction(() => window.Close());
window.ShowDialog();
}
private void OpenFullscreenReviewWindow()
{
if (_organizer == null || _dict == null || _logger == null)
{
PlayniteApi.Dialogs.ShowMessage("GameSnap is not fully initialized.", "GameSnap");
return;
}
var window = new Views.FullscreenReviewWindow(
PlayniteApi, S, _dict, _organizer, _logger);
window.ShowDialog();
}
}
}