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Logic Nodes doesn't work on Standalone start. #1996
Description
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\upbge-0.50-alpha-windows-x86_64-2025-10-12\bin\Release\5.1\python\Lib\site-packages\uplogic\ui\canvas.py", line 108, in draw
self.update()
File "C:\Program Files\Blender Foundation\upbge-0.50-alpha-windows-x86_64-2025-10-12\bin\Release\5.1\python\Lib\site-packages\uplogic\console_init_.py", line 250, in update
if self.input.edit != self.show:
^^^^^^^^^^
AttributeError: 'ConsoleLayout' object has no attribute 'input'
When I run my logic tree on embedded start on UPBGE 0.51 alpha, it works perfectly. But when it comes to standalone start the logic node tree doesn't work at all. It gives the above error on the console.
Then i tried to export the game as a runtime. That gives this error
FileNotFoundError: [Errno 2] No such file or directory: 'C:\Program Files\Blender Foundation\upbge-0.50-alpha-windows-x86_64-2025-10-12\bin\Release\copyright.txt'
14:10.593 bpy.rna | ERROR Python script error in WM_OT_save_as_runtime.execute
And the exported game also doesn't have a working logic tree. The visuals are working all the time. Only the logic node tree isn't working. Please let me know if i have done anything wrong or if there is a fix for this.