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327 lines (260 loc) · 10.9 KB
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from random import randint, choice, shuffle
from collections import Counter
from display import cls
from ascii_hangman import ASCII_HANGMAN, ASCII_HANGMAN_DISCORD, ASCII_HANGMAN_TWITTER
from words import WORDS, ALPHABET
class Hangman:
def __init__(self, word_answer=None, player_word=None, tested_letters=None, wrong_letters=None, tested_words=None,
trials=0, lives=6, unknown='_', shuffle_bol=True):
self.started = False
self.ended = False
self.update = False
self.word_list = WORDS
self.mode = 'classic'
self.shuffle = shuffle_bol
self.word_answer = word_answer
self.possible_answers = None
if tested_letters is None:
tested_letters = []
if wrong_letters is None:
wrong_letters = []
if tested_words is None:
tested_words = []
self.tested_letters = tested_letters
self.wrong_letters = wrong_letters
self.tested_words = tested_words
self.unknown = unknown
self.player_word = player_word
self.letter_inp = None
self.word_inp = None
self.good_inp = False
self.success = False
self.log = None
self.trials = trials
if lives > len(ASCII_HANGMAN):
lives = 6
self.lives = lives
def start(self):
self.started = True
self.update = True
index = randint(0, len(self.word_list))
self.word_answer = self.word_list[index]
self.possible_answers = [self.word_answer]
self.player_word = list(self.unknown * len(self.word_answer))
def stop(self):
self.started = False
self.ended = True
self.update = True
def input(self, inp):
good_inp = True
self.letter_inp = None
self.word_inp = None
for letter in inp:
if letter.lower() not in ALPHABET:
good_inp = False
self.log = f'"{inp}" is not a valid letter or word, it contains "{letter}".'
if len(inp) == 1:
if inp in self.tested_letters:
good_inp = False
self.log = f'letter "{inp}" has already been used.'
if good_inp:
self.letter_inp = inp
elif len(inp) > 1:
if good_inp:
self.word_inp = inp
else:
good_inp = False
if self.log is None:
self.log = f'"{inp}" is not a valid letter or word, it is too small.'
return good_inp
def proceed(self):
if self.letter_inp is not None:
self.check_letter()
if self.word_inp is not None:
self.check_word()
if self.shuffle:
shuffle(self.wrong_letters)
with open('possible_answers.txt', 'w') as log:
log.write('\n'.join(self.possible_answers))
self.check_end()
def fail(self):
self.lives -= 1
self.wrong_letters.append(self.letter_inp)
def check_letter(self):
self.success = False
self.update = True
self.tested_letters.append(self.letter_inp)
self.trials += 1
for i, letter in enumerate(self.word_answer.lower()):
if letter == self.letter_inp:
self.player_word[i] = self.word_answer[i]
self.success = True
if not self.success:
self.fail()
def check_word(self):
if self.word_answer.lower() == self.word_inp.lower():
self.player_word = list(self.word_answer)
self.update = True
self.tested_words.append(self.word_answer)
def check_end(self):
if self.lives <= 0:
self.log = f'Game over! The word was {self.word_answer}'
self.stop()
elif self.unknown not in self.player_word:
self.log = f'Good game ! You successfully guessed the word {self.word_answer}'
self.stop()
def display(self, player_word=False, wrong_letters=False, lives=False, trials=False, game_mode=False,
ascii_pic=False, log=False, console_print=False, discord_form=False, twitter_form=False):
self.update = False
to_write = []
if player_word:
temp = f' {" ".join(self.player_word)}'
if discord_form:
temp = f'``{temp}``'
to_write.append(temp)
if wrong_letters:
to_write.append(f' Wrong guesses : {" - ".join(self.wrong_letters)}')
if lives:
to_write.append(f' Lives : {self.lives}')
if trials:
to_write.append(f' Trial : {self.trials}')
if game_mode:
to_write.append(f' Game type : {self.mode}')
if ascii_pic:
temp = ASCII_HANGMAN[self.lives]
if discord_form:
temp = ASCII_HANGMAN_DISCORD[self.lives]
if twitter_form:
temp = ASCII_HANGMAN_TWITTER[self.lives]
to_write.append(temp)
if self.log is not None:
if log:
to_write.append(f'{self.log}')
self.log = None
string = '\n'.join(to_write)
if console_print:
cls()
print(string)
return string
def export_dict(self):
data = {'game_mode': self.mode, 'word_answer': self.word_answer, 'player_word': self.player_word,
'tested_letters': self.tested_letters, 'wrong_letters': self.wrong_letters,
'trials': self.trials, 'lives': self.lives}
return data
class HardcoreHangman(Hangman):
def __init__(self, word_answer=None, player_word=None, tested_letters=None, wrong_letters=None, tested_words=None,
trials=0, lives=6, unknown='_', shuffle_bol=True):
super().__init__(word_answer, player_word, tested_letters, wrong_letters, tested_words, trials, lives, unknown,
shuffle_bol)
self.mode = 'hardcore'
def start(self):
self.started = True
self.update = True
self.create_possible_answers(choose_word=True)
def create_possible_answers(self, from_word_list=True, from_number=False, choose_word=False):
if from_word_list:
self.possible_answers = self.word_list
if choose_word:
self.word_answer = choice(self.possible_answers)
length = len(self.word_answer)
self.player_word = list(self.unknown * length)
self.remove_wrong_length()
if from_number:
new_list = []
for n in range(from_number):
new_list.append(choice(self.possible_answers))
self.possible_answers = new_list
self.remove_duplicates()
def shaping(self, word, letters_searching):
new_word = ''
for letter in word:
for letter_searching in letters_searching:
if letter.lower() == letter_searching.lower():
new_word += letter
break
else:
new_word += self.unknown
return new_word
def remove_duplicates(self):
self.possible_answers = list(dict.fromkeys(self.possible_answers))
def remove_wrong_length(self):
self.possible_answers = [word for word in self.possible_answers if len(word) == len(self.player_word)]
def remove_wrong_letters(self):
for wrong_letter in self.wrong_letters:
self.possible_answers = [word for word in self.possible_answers if wrong_letter not in word]
def remove_wrong_shaping(self):
self.possible_answers = [word for word in self.possible_answers
if
self.shaping(word, self.tested_letters).lower() == ''.join(self.player_word).lower()]
def calc(self, create_possible_answers=True, wrong_letters=True, length=True, player_word=True):
if create_possible_answers:
self.create_possible_answers()
if wrong_letters:
self.remove_wrong_letters()
if length:
self.remove_wrong_length()
if player_word:
self.remove_wrong_shaping()
def check_letter(self):
self.success = False
self.update = True
self.tested_letters.append(self.letter_inp)
self.trials += 1
best_forms = Counter([self.shaping(word, self.letter_inp) for word in self.possible_answers]).most_common()
form = best_forms[0][0]
self.possible_answers = [word for word in self.possible_answers if self.shaping(word, self.letter_inp) == form]
for i, letter in enumerate(form):
if letter != self.unknown:
self.player_word[i] = letter
self.success = True
if not self.success:
self.fail()
self.word_answer = choice(self.possible_answers)
def check_word(self):
new_list = [word for word in self.possible_answers if word.lower() != self.word_inp.lower()]
if len(new_list) == 0:
self.player_word = choice(self.possible_answers)
self.update = True
if len(new_list) != len(self.possible_answers):
self.possible_answers = new_list
self.tested_words.append(self.word_answer)
def select_mode(mode=None, word_answer=None, player_word=None, tested_letters=None, wrong_letters=None, tested_words=None,
trials=0, lives=6, unknown='_', shuffle_bol=True, raw_string=None):
exit_names = ['exit', 'l', 'leave']
game_modes = ['classic', 'hardcore']
if raw_string is not None:
commands = raw_string.split(' ')
for parameter in commands:
if '=' in parameter:
sp = parameter.split('=')
if sp[0] == 'mode':
mode = sp[1]
elif sp[0] == 'word_answer':
word_answer = sp[1]
elif sp[0] == 'player_word':
player_word = list(sp[1])
elif sp[0] == 'tested_letters':
tested_letters = list(sp[1])
elif sp[0] == 'wrong_letters':
wrong_letters = list(sp[1])
elif sp[0] == 'tested_words':
tested_words = sp[1].split(',')
elif sp[0] == 'trials':
trials = int(sp[1])
elif sp[0] == 'lives':
lives = int(sp[1])
elif sp[0] == 'unknown':
unknown = sp[1]
elif sp[0] == 'shuffle_bol':
shuffle_bol = bool(sp[1])
elif parameter in exit_names:
return False
elif parameter in game_modes:
mode = parameter
if mode == 'classic':
game = Hangman(word_answer, player_word, tested_letters, wrong_letters, tested_words, trials, lives,
unknown, shuffle_bol)
else:
game = HardcoreHangman(word_answer, player_word, tested_letters, wrong_letters, tested_words, trials, lives,
unknown, shuffle_bol)
return game