Skip to content

[NEW] Class - Zeus #27

@NightFuryPrime

Description

@NightFuryPrime

Implementation of new player class
- Zeus -

Possible Abilities

  • Chain Lightning

Basic Attack Upgrade – When Zeus damages an enemy, a bolt arcs to another nearby target. Each bounce deals diminishing damage (e.g., 100% → 75% → 50%) and applies a brief slow effect. The number of bounces increases with the ability level.

  • Stormcaller

Area Control Ability – Zeus calls down a localized thunderstorm on a targeted spot. Enemies caught in the area take periodic lightning damage and movement speed is reduced while the storm persists. Could have a short cast delay for balance.

  • Static Shield

Defensive Ability – Activating this ability surrounds Zeus with crackling energy. Incoming damage is partially absorbed and reflected back to the attacker as lightning damage. While active, Zeus might move slightly slower to emphasize the defensive stance.

  • Thunderclap (Ultimate)

Ultimate Ability – Zeus strikes the ground with overwhelming force, emitting a large shockwave. Enemies within range are knocked back and take heavy lightning damage. At higher levels, the shockwave could stun enemies briefly or disarm them.

  • Lightning Dash

Mobility/Gap Closer – Zeus can instantly dash a short distance in the direction he’s moving, leaving behind an electrified trail. Enemies passing through the trail suffer minor damage and a small slow effect.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions