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{
"name": "dev.yarnspinner.unity.samples",
"version": "3.2.0",
"displayName": "Yarn Spinner Samples",
"description": "Example scenes and tutorial content for Yarn Spinner. To install the samples, click on the Samples tab in the Package Manager window.",
"unity": "2022.3",
"dependencies": {
"dev.yarnspinner.unity": "3.2.0",
"com.unity.shadergraph": "14.0.0"
},
"keywords": [
"Dialogue",
"Yarn"
],
"author": {
"name": "Yarn Spinner Pty Ltd",
"url": "https://yarnspinner.dev"
},
"changelogUrl": "https://docs.yarnspinner.dev/yarn-spinner-for-unity/samples",
"documentationUrl": "https://docs.yarnspinner.dev/yarn-spinner-for-unity/samples",
"licensesUrl": "https://docs.yarnspinner.dev/yarn-spinner-for-unity/samples",
"hideInEditor": false,
"type": "tool",
"samples": [
{
"displayName": "Welcome",
"description": "A small scene in which Capsley explains Yarn Spinner's in-built samples and what each of the others include",
"path": "Samples~/Welcome"
},
{
"displayName": "Feature Tour",
"description": "Walks through the various major features of Yarn Spinner",
"path": "Samples~/FeatureTour"
},
{
"displayName": "Theming Default Presenters",
"description": "Demonstrates basic customisation of dialogue views with a custom font, view background, and continue button texture",
"path": "Samples~/ThemedLinePresenter"
},
{
"displayName": "Phone Chat",
"description": "Demonstrates more elaborate customisation of dialogue presenters such that they are styled like a text message conversation on a phone screen. This includes how to add lines or options to the screen when a new line is received, as opposed to the default view which replaces the previous line or options.",
"path": "Samples~/PhoneChat"
},
{
"displayName": "Options That Timeout",
"description": "Demonstrates creation of custom options view and behaviour such that the player is given only a limited amount of time to choose once dialogue options are presented.",
"path": "Samples~/OptionsThatTimeout"
},
{
"displayName": "Voiceover and Localisation",
"description": "Demonstrates Yarn Spinner's approach to localisation, asset association, and audio playback in a cohesive system",
"path": "Samples~/VoiceOver"
},
{
"displayName": "Background Chatter",
"description": "Demonstrates the use of multiple Dialogue Runners to allow different types of NPC background conversations simultaneously with each other or during primary dialogue",
"path": "Samples~/BackgroundChatter"
},
{
"displayName": "Inline Events",
"description": "Demonstrates the use of Action Markup to insert command-like triggers in the middle of dialogue line delivery",
"path": "Samples~/InlineEvents"
},
{
"displayName": "Replacement Markup",
"description": "Demonstrates the use of Replacement Markup to insert text styling or dynamic content into dialogue lines as they are presented",
"path": "Samples~/ReplacementMarkup"
},
{
"displayName": "Node Internals",
"description": "Demonstrates how to explore the internals of Yarn Spinner nodes to get information not otherwise exposed",
"path": "Samples~/NodeInternals"
},
{
"displayName": "Basic Saliency and Storylets",
"description": "Demonstrates the creation of pools of lines or nodes which can be drawn from based on current game state to deliver dynamic, contextual content",
"path": "Samples~/BasicSaliency"
},
{
"displayName": "Custom Saliency",
"description": "Demonstrates the creation of a custom way to score and choose between content in node or line groups at runtime",
"path": "Samples~/CustomSaliency"
},
{
"displayName": "Advanced Saliency",
"description": "Demonstrates the use of node groups, line groups, and dynamic line content together to make a fully dynamic scene",
"path": "Samples~/AdvancedSaliency"
}
]
}