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Damage to commander optics causing ammo cook off on vanilla NATO's Merkava Mk IV (any variant)Β #11311

@SumNutz

Description

@SumNutz

**Mods (complete and add to the following information):

  • CBA_A3

  • ace

  • All core DLCs (jets, tanks, apex, etc.)

  • Arma 3: 2.20 stable

  • CBA: 3.18.5

  • ACE3: 3.20.2

Description:
Small arms fire and HEAT rockets that hit the commander optics turret can cause ammo cook offs and sequential destruction of the vehicle

Steps to reproduce:
Follow this flowchart!

  1. Go into editor --> Virtual Reality
  2. Equip any rifle (tested with MX and AK-15) or any unguided launcher (tested with MAAWS HEAT 75)
  3. Shoot repeatedly at the commander optics turret located near the top hatches
  4. Commander gun module breaks
  5. Further small arms hits causes ammo cook off and complete destruction of vehicle sometimes

Expected behavior:
Damage to this optic should not cause the ammunition contained inside the tanks hull to cook off, any chance this could perhaps be an oversight? i have tested this behavior on the LIC variant of the tank (the one with the .50 cal controlled by the commander on top of the turret) and ammo cook off also happens, but only when the optics specifically are hit by HEAT rockets from unguided launchers.

Where did the issue occur?

  • Editor (Singleplayer)

Log Files:

  • No crashes occurred, problem is only at balancing/config level.

Additional context:
Advanced vehicle damage is enabled in addon options.

Image

Screenshots:
Here are the videos showcasing the problem inside the editor:

Firing against Merkava Mk IV M
https://drive.google.com/file/d/1YLhKljtic68cUaBBl33DTg1MbkRWO1sq/view?usp=sharing

Firing against Merkava Mk IV M LIC
https://drive.google.com/file/d/1_HFDo8RjGSk2bweDSzHxF3oVEAMfLJeW/view?usp=sharing

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