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zmeika.cpp
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128 lines (121 loc) · 2.88 KB
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#include <iostream>
#include <time.h>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int width = 20;
const int height = 20;
int x, y, fx, fy, score;
int tailX[100], tailY[100], nTail = 0;
enum eDir { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDir dir;
void regenFood() {
while (true) {
fx = rand() % width;
fy = rand() % height;
if (fx < width - 1 && fy < height - 1 && fx > 0 && fy > 0) break;
}
}
void Setup() {
srand(time(NULL));
gameOver = false;
dir = STOP;
x = width / 2 - 1;
y = height / 2 - 1;
regenFood();
score = 0;
}
void Draw() {
system("cls");
cout << "Control snake: W, A, S, D. Press X to close.\nYou need to turn on english keyboard layout" << endl << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (i == 0 || i == height - 1 || j == 0 || j == width - 1) cout << '#';
else if (i == fy && j == fx) cout << '*';
else if (i == y && j == x) cout << '@';
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << '&';
print = true;
}
}
if (!print) cout << ' ';
}
if (j == width - 1) cout << endl;
}
}
cout << endl << "Score: " << score;
}
void Input() {
if (_kbhit()) {
switch (_getch())
{
case 'a':
if (dir != RIGHT) dir = LEFT;
break;
case 'd':
if (dir != LEFT) dir = RIGHT;
break;
case 'w':
if (dir != DOWN) dir = UP;
break;
case 's':
if (dir != UP) dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
tailX[0] = x;
tailY[0] = y;
int prev2X, prev2Y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
}
if (x == width - 1 || x == 0 || y == height - 1 || y == 0) gameOver = true;
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y) gameOver = true;
}
if (x == fx && y == fy) {
score += 5;
nTail++;
regenFood();
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
Sleep(120);
}
return 0;
}