So this is in a very messy state right now. A map is simply a 2D Array of Tiles. The idea here was to mimic the Excel.Range.Value array, where you can access tiles from the map like Map(row,column). I have a module called MapManager acting as a global static class that the controller and models can all call on. I'm thinking this should maybe just become a class though.
For now, I've encoded the maze as a series of characters in a .pmap file that can be easily read and converted into a 2D array of Tiles. One icky issue with my encoding is that it is technically not quite to-scale with the original pacman game. I have put a spacer tile between each pellet on the map, which effectively means that my tiles are equal to ~1.6 original pacman tiles. The problem I have with this is that the map string representation can't really be used for every view implementation. Ideally, we would have a correctly scaled map encoding, and the excel view, if we want to keep the way it looks now, would have to have some sort of scaling logic.
So this is in a very messy state right now. A map is simply a 2D Array of Tiles. The idea here was to mimic the Excel.Range.Value array, where you can access tiles from the map like
Map(row,column). I have a module calledMapManageracting as a global static class that the controller and models can all call on. I'm thinking this should maybe just become a class though.For now, I've encoded the maze as a series of characters in a .pmap file that can be easily read and converted into a 2D array of Tiles. One icky issue with my encoding is that it is technically not quite to-scale with the original pacman game. I have put a spacer tile between each pellet on the map, which effectively means that my tiles are equal to ~1.6 original pacman tiles. The problem I have with this is that the map string representation can't really be used for every view implementation. Ideally, we would have a correctly scaled map encoding, and the excel view, if we want to keep the way it looks now, would have to have some sort of scaling logic.