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urdf edges not filtered #29
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I'm running on melodic with my robotic arm, the majority of the arm is filtered, but when converted to pointcloud, sliver remains. The sliver is a good 10% of the urdf so it's very noticeable.
Does this mean that there is some misalignment with the urdf? Or alternatively is there a way to inflate the mask a bit more to make up for this?
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