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Okay, so with commit 0289f4c, things seems to be operational

The principle is simple: if the shader is selected from a file (txt file *.glsl) then the file is used as code for the shader (saved when build, loaded from file, etc.), otherwise the code is embedded as before.

If you change the code from outside, and multiple filters use the same shader file, use the menu entry 'Build all'.

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@a-1219
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@lupin3rd
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@brunoherbelin
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