Feature Request: Sticky Keys #21
Replies: 6 comments
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Here is the corrected code to include that feature: |
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Hi, First of all, thank you very much for providing the code. However, there's an issue with key inputs in-game. When holding the 'A' key and tapping the 'D' key, then releasing 'A' first followed by 'D', the 'A' key is automatically registered in-game, causing the character to move left without the 'A' key being actually pressed. The same issue occurs in reverse: holding 'D', then 'A', and releasing 'D' makes the character move right. The bug appears in these scenarios: Hold 'A' -> Hold 'D' -> Release 'A' (while still holding 'D') -> "A" is active, without being physically pressed. Thanks again for your help! |
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I'm having the same problem with the provided code. Hold 'A' -> Hold 'D' -> Release 'A' (while still holding 'D') -> "A" is active, without being physically pressed. Any solution? |
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well, can't wait for it to be solved!!! <3 |
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there's already some null binds for CS |
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Hello everyone! The Sticky Key feature is now available in SnapKey version 1.1.4. Enjoy! 1.1.4 - 25/07/2024 Sticky Keys:
Special thanks to @minteeaa for making this possible. Config:
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Hello,
I am very pleased with this application greatly. There is a feature I would love to have added and I don't think it will require too many lines of code. I am interested in adding a feature that retains the pressed state of the originally held button after releasing the newly pressed button.
https://youtu.be/Feny5bs2JCg?t=273
4:37 - 4:51
The following YouTube link is to a video that explains the feature I would love to have in detail. As such would be unnecessary to type it all out.
Thank you.
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