Skip to content

Packet loss issues caused by msgPackedClones and gameStateNAck #3807

@AngeloneISL

Description

@AngeloneISL

What happened?

Whenever a bunch of people are together within onesync range the Packet loss goes crazy

When this happens people are flickering and msgPackedClones can reach up to 500,000B

this didn't happen when the server was running on a lower ping host which we had to change due to ddos attacks on the server

Average ping on the server is: 84ms

Images provided here are the results of a test with 87 players in the same area

host: OVH Game Dedicated Server 2

It should be noted that players who aren't close to any big group of players won't experience any of those issues which proves this isn't a hardware issue or a script issue

PL can reach up to 35%

Image Image

Expected result

no packet loss or flickering should happen when a bunch of people are together

Reproduction steps

get around 80+ players within range of each other and this happens

Importancy

Slight inconvenience

Area(s)

OneSync, FiveM

Specific version(s)

FiveM 25018, Game Build: 3407

Additional information

This server is extremely optimized up to the smallest detail ( network events, statebags everything is monitored here )

the only thing that has changed is the ping of the players due to a host change

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions