-
Notifications
You must be signed in to change notification settings - Fork 2.6k
Description
What happened?
Having an issue related to the handler 'gameEventTriggered' triggering CEventNetworkEntityDamage. On build 3717 with artifacts 26261, taking damage and not dying does not seem to fire CEventNetworkEntityDamage. I tried dropping to a lower artifacts version and same result. However, testing on 3570 with artifacts 26261 it works perfectly fine. On both 3717 and 3570, dying triggers the event fine. On 3717, I can shoot a vehicle once and the event fires fine.
3717:
https://github.com/user-attachments/assets/d654f9c5-23c5-43da-a0f6-8667b027945d
3570:
https://github.com/user-attachments/assets/f0cb076c-c48b-42ce-8dca-6dbd236acd24
Expected result
I expect the event to fire when an entity takes damage.
Reproduction steps
- Jump off a roof in game
- Listen for event print
Importancy
Slight inconvenience
Area(s)
FiveM
Specific version(s)
3717
Additional information
I also tested 3751 and it acts the same as 3717.