Let players decide they are buddies, so they automatically share all their areas, can build on one another's areas, allow or deny friends etc.
Q.: Do we make the buddy relation symmetrical, or not?
Symmetrical is more "brotherly", but requires acceptance from the other player (otherwise anyone could buddy an admin). Single-direction ("I trust him, so I give him my areas") would be easier to implement.
Let players decide they are buddies, so they automatically share all their areas, can build on one another's areas, allow or deny friends etc.
Q.: Do we make the buddy relation symmetrical, or not?
Symmetrical is more "brotherly", but requires acceptance from the other player (otherwise anyone could buddy an admin). Single-direction ("I trust him, so I give him my areas") would be easier to implement.