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feature request: structs instead of global workspace #27

@ghorn

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@ghorn

The generated code uses a global workspace, including the third-party solver's workspace. I'm running into some drawbacks from this such as inability to simulate more than one actor simultaneously, inability to run multi-threaded, etc.

Was this done for simplicity, or is there a performance goal? Would you be open to PRs that encapsulate the workspace in a struct?

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